
NOTE: This is for Sunday! Hello, I'm looking to put together a group here because the schedules of my players around here have made it nearly impossible. Ideally, I'd like to put together a group who'll continue for several games together, but a one-shot or two would be a good way to check compatibility. Me as a GM: I come from a theatre and improvisational performance background. (My improv troupe actually uses Fiasco as a Long Form) This influences my GMing. I value interesting characters, emergent storylines, and people who are looking for cool things (both good and bad) to happen. I'm a fan of the players....I like to see them challenged but I get no joy of smashing them. We're creating something together and that's what keeps it fun for me. My general way of going about things is to have an idea about the world at large, have an inciting incident, and then follow the way the players would like the game to go from their actions. My improv background allows me to weave separate threads and bring them together as needed. I have no fear of splitting the party and do pretty well juggling back and forth so no one is left high and dry for long. If you listen to Fear the Boot, my games have been discussed extensively on the podcast. I GM at their convention and am often referred to as Mee-How or Meow Meow. (My name is Mikel) You as a player: You want a character who has ties to the world. Who has their own ambitions. Who isn't afraid of getting in a tight spot. You're willing to discuss meta-information with other PCs if it's a game where PC vs PC happens (a Monsterhearts game, for example) and you realize that a failure right now can lead to cool and awesome things later. Because I want you to do cool and awesome things. If your character has a tragic arc, then awesome: we'll let that tragedy happen in a cool way. If it has a happier arc: awesome. Same thing. I play off your cues. Games I'm looking at: I have a few that I'd love to run a campaign of, but I'd like to do a one-two shot or two to see if people are compatible. Here's what I'm thinking of: One Shots Technoir: Cyberpunk noir RPG. You're in over your head and swimming for the surface as quickly as possible. You may get beaten down, but you don't stay there. Sorcerer. Demons do not exist.
But you've summoned and bound one. You've paid a price for your power
and it's hardly done yet, but the world could be at your feet if you
play your cards right. (Shorter game---4-5 sessions.) There are other possibilities here. Longer Games Fate
of the Norns: Ragnarok. Viking adventures in the Fumbllwinter, the
time after the Sun and Moon have been eaten as Raganarok is gearing up.
Society is falling apart as the Aesir and the Giants are lining up
their champions. Legends of the Wulin. Wuxia Martial Arts
legends in Mythic China. Tales of honor and revenge set against the
fighting world of the Wulin. Unnamed
Superhero game (Likely using Smallville or Marvel Heroic): Each player
has a super-hero and, using the Smallville character creation, you end
up with a web of NPCs and locations that are important to each. As the
games begin, there'll be a session or two with all the heroes and then,
as we focus in on individuals, PCs will play some of the NPCs of the
other characters, helping to create the world. Think Ultimate
Spider-Man style heroics and character drama and you're in a good place.
So, who's up for a game?