If you enable advance dice, you can drag your dice onto the taming table, and it will behave just like a token. Better yet, you can right click them, and you'll have an option to roll them, just like tokens generated from rollable tables.
So I basically colored each die size with a different color (there is a friendly reminder at the top of the screen), and added a bunch of copies.
My players drag their dice to the grey-ish tray, select them all, and cick in roll random side. They then can visually chose which ones to use, and put them into the little 3-slot tray bellow, two for the value and one for the effect.
I also made a condition tracker on the right hand side of the screen (I'm Brazilian, so the text is in portuguese). There I can easily add the current stress for each character (pcs on the top box, npcs on the bottom), and also have some space for temporary boost dice and for conditions.
Lastly I have a Doom Pool at the bottom of the screen, with some space for me to writing down scene Distinctions and other public modifiers to the game.
I'm not a designer, so everything is kinda ugly, but it is very functional. As we don't really need the chat, my players have enough space to have their character sheet open all times.
Anyway, I just wanted to share this with you. Certain games aren't well supported currently, but with a bit of ingenuity we can kinda make it work.
So I basically colored each die size with a different color (there is a friendly reminder at the top of the screen), and added a bunch of copies.
My players drag their dice to the grey-ish tray, select them all, and cick in roll random side. They then can visually chose which ones to use, and put them into the little 3-slot tray bellow, two for the value and one for the effect.
I also made a condition tracker on the right hand side of the screen (I'm Brazilian, so the text is in portuguese). There I can easily add the current stress for each character (pcs on the top box, npcs on the bottom), and also have some space for temporary boost dice and for conditions.
Lastly I have a Doom Pool at the bottom of the screen, with some space for me to writing down scene Distinctions and other public modifiers to the game.
I'm not a designer, so everything is kinda ugly, but it is very functional. As we don't really need the chat, my players have enough space to have their character sheet open all times.
Anyway, I just wanted to share this with you. Certain games aren't well supported currently, but with a bit of ingenuity we can kinda make it work.