I've also been a graphic artist for a very long time and understand compression, dpi, etc and how it does and doesn't affect screen display. So my debate/question was why when creating larger maps is this almost not a standard, I can try and create a side by side to help everyone understand what I mean with the performance. Most of what we create is created on a scale so large when Roll20 compresses it (outside of trying to blow something up 200% obviously) It loses basically no detail between being presented to a player a 1.0 grid size vs a .5 grid size. I guess what I'm trying to get at mostly is why is the standard so large when the features perform best/better at a .5 in my personal experiences. When I create in Photoshop for my Roll20 maps I work in either a 70x70 grid size (Defined in my Photoshop) or I work in a 35x35 grid size. As I'm trying to become a creator I have now learned all the guidelines for creation as has been stated about the 140x140 sizing "standard", this just seems kind of out of control in terms of image sizing but I'm going to follow and create multiple versions and ask how different visually people see these maps. With the performance thing, I don't think it tracks the grid size versus the unit size the same is what I'm saying, at least for performance via Windows 10 Pro on Google Chrome with GTX1070, 20G of DDR4 HS Ram and quad core i7 Ivy's. I can 100% say that it IS NOT THE SAME for me. When I kick the page size up to 120x120 for example and drop my map in there which fits at this size 100% pixel for pixel it performs worse than when I drop it on at 70x70 page size created pixel for pixel at .5 grid size. I mean a 1920x1080 screen forces 88x88 pixel area into single displayed square at .5 grid ratio with "max" zoom. So putting all the logistics and discussing all the math and compression etc aside. Maybe it's just my standards for play that i'm seeing as the issue here? I've worked with a lot of Mike Schley maps before I started creating my own and his maps perform amazing at this same ratio. Not gonna lie here, also not saying I won't do it to be a content creator to any level of requirement for the players, but there is a crazy standard being set. So people create maps at twice the size and then increase the grid size for it to be sharper? So I should ignore my own personal design to adhere to this for players? I'd rather not begin creating stuff that people are not going to want to use because of said standard. Both of the Roll20 campaigns I've ran have loved the Mike Schley maps as well as mine and think they look really good, honestly that's why I'm trying to be a creator. But to me it seems, if I'm correct about the "standard" what this ratio is honestly creating, nearly destroys the imaginative sense of D&D, am I alone in this? Why would you need that much detail on a standard play map? How often does anyone who creates content here even USE that level of detail effectively? I take a room with desks, chairs, carpets, cabinets, beds, chests, sometimes pieces of paper and clothes strewn about for symbolization, a dagger stuck in wood and my group takes in what they can from that and I set the scene, is that not common practice for DM's in Roll20? Just saying, at that level we could create that same pocket knife in the prior sentence add frayed edges on it, tiny minor blemishes, and a .5cm crack in the hilt and you could see with that level of pixel data for the grid if you zoomed in to even +30%. Under this same logic do you show trip wires and wall traps visually in your maps? I'm sorry, I just don't see Roll20 as a 2D version of a 3D image like that. I see it as a layout, a map I drew for my friends with some colored pencils I had lying around and we're going to adventure that whole darn thing like in 1e. Not here examining every detail of the map and go "nah let's move on, nothing here." - "Oh crap there's a trap!" Aren't the maps meant to be visual aids, not our actual visuals? As I've been typing this out I've quickly realized, sorry if you read through it all, but that I am my own issue here. I took a lot of my examples too far and I apologize for that, I'm just very passionate about these things in all the time I've been playing. I do understand that we are in a new age and it's really cool to have the ability to add these details! Because it truly is! I do not mean to create that kind of argument. feel free for anymore input/discussion you have to the topic I would love to read it and see other peoples views. I will just start testing the waters of what people like as I create. EDIT(Also thank you very much Aaron for that explanation of what is happening! Some how I did not see that reply)