I've found myself frequently frustrated by the fact that there is not a foreground in roll20. If there's something floating in the air above the players, I want them to be able to walk underneath it. The only thing that sort of works but is a giant pain in the butt is simply having something on the token layer and move it to the front. Problem is, especially as a game master, moving all the different npc's or enemies around under those it just always selects and moves the wrong thing and so its this giant juggling game and is so not worth the headache. I think if there were potentially 2 options/settings to foregrounds that would be all that was necessary. -1st: Player walks under a foreground object it is hidden. (Ex: A roof) -2nd: Player walks under a foreground object is turned transparent. (Ex: Tree's.) Game masters would probably have a permanent transparency on objects so they could view and maneuver everything. And I don't know how complicated it would be, though I'd imagine the code for foregrounds to function this way might require it to be subscription limited. Likely working similarly to or in conjunction with the line of sight settings.