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Wondering how to force Global Damage Modifier not to double on crit

1530484093

Edited 1530484390
I have a flat damage increase I've put in the Global Damage Modifier. An @{level} to be specific. It's being doubled when it crits, but I need to force it not to. I tried 1d0+1, which gave me a 1 for the first number and a 0 for the crit, which works as intended, but looks ugly. But then changing it to 1d0+@{level} just makes it double the flat damage again. In an ideal world, I'd like to have it spit out a single number equal to the character's level whether the attack roll crits or not. EDIT: I did notice that when it's just 1 and not @{level}, it works as intended, but only if there are other active GDMs.
1530519310
Ziechael
Forum Champion
Sheet Author
API Scripter
Just to confirm, which system/sheet are you using? Also, @{level} is likely a calculation of some sort (multi-class safeguard), try putting it as an inline roll to force a resolved value? [[@{level}]]
Ziechael said: Just to confirm, which system/sheet are you using? D&D 5E (OGL). Unfortunately, your suggestion didn't work. :(