
I have a flat damage increase I've put in the Global Damage Modifier. An @{level} to be specific. It's being doubled when it crits, but I need to force it not to. I tried 1d0+1, which gave me a 1 for the first number and a 0 for the crit, which works as intended, but looks ugly. But then changing it to 1d0+@{level} just makes it double the flat damage again. In an ideal world, I'd like to have it spit out a single number equal to the character's level whether the attack roll crits or not. EDIT: I did notice that when it's just 1 and not @{level}, it works as intended, but only if there are other active GDMs.