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is it possible to change Critical points on COC7th edition?

 I'm trying to make a macro but i just cant change the critical points.
1532692616

Edited 1532692668
GiGs
Pro
Sheet Author
API Scripter
Try posting what you have for the macro so far. We cant offer suggestions without knowing what the macro looks like or what it's intended to to. 
oh i just wake up lol the code of the macro is &{template :coc-1} {{name=punch} } {{success= [[@{player1|oth erskill1}] ]}} {{hard=[[f loor(@{ player1 | otherskill 1}/2)]]}} {{extreme= [[floor(@{ player1 |otherskil l1}/5)]]}} {{roll1=[[ 1d100]]}} {{roll2=[[ 1d100]]}} {{roll3=[[ 1d100]]}}
1532717118
GiGs
Pro
Sheet Author
API Scripter
Since its a rolltemplate, you can only change the critical points if the template allows for it. It doesnt look like there's an option for it with that sheet.
oh.....that sad...thanks anyway. ah, can i ask just one more? is it possible to make a macro to use skill multiple time? for example, if I succeed to roll the dice for skill A, than automatically computer roll the dice of the Skill B.  sorry for weak english. not a english-using person
1532719230
GiGs
Pro
Sheet Author
API Scripter
you cant do conditional rolls (your example: roll B if roll A succeeds). You can have a macro output a button to roll a second skill, or you can have a macro that rolls them both all the time, and you just ignore the second one if you don't need it.
I am new here and I can't understand what you are talking about
G G said: you cant do conditional rolls (your example: roll B if roll A succeeds). You can have a macro output a button to roll a second skill, or you can have a macro that rolls them both all the time, and you just ignore the second one if you don't need it. oh is it impossible? that disappointing... but, Thanks. It really help me a lot. hope you have a nice day!