You were betrayed. The planetary defense emplacements
was much stronger than you were told. And they was not disabled, as promised. Your assault shuttle fell down to the surface,
and was shot down by an AA gun. The transport turned into a deathtrap. Immense acceleration,
the sound of the hull burning with friction, an abrupt stop... darkness.
You crawl out of the shuttle. The wreck if surrounded
by burning and broken trees. Your transport had smashed through the trees,
creating a long line of tree stumps and charred ground, and skidded to a halt
at the edge of a forest. The sounds of a battle echo from afar. The horizon is
sometimes illuminated by far away explosions. You are momentarily blinded by a
flash brighter than the light of a hundred suns. An orbiting ships reactor suffered
a meltdown.
There can be no mistake. The invasion failed. Karlak, the
Red Corsair captain you were serving, probably went down with the Shadow Lament,
the ship that brought you here. You are stranded on an imperial planet you
don't even know the name of. You are anathema. You will be hunted. And if you
are caught, there is only one fate - a long and agonizing death!
And as if your odds were not low enough, a terrifying
notion sinks in: you fell from grace. The Unholy Powers had forsaken you!
This is an interest check for a Black Crusade game.
Starting time: 6:30-7 PM GMT +2.
Session Length: 3-5 hours.
Frequency: Weekly game.
Day: Tuesday, Thursday or Friday.
Number of players: 3-5.
Themes of the game:
Sandbox style. Absolutely no railroading. The players
are expected to take initiative and find troub... erm... adventures for
themselves.
We are on a path of glory. So I expect the characters
to strive to get on their gods good side, and be hungry for something, be it
the mentioned glory, power, knowledge, favor of the Gods, or something else.
What should be expected of the game:
1. Characters slowly crawling to power.
2. Abiding to the Rule of Cool.
3. Story > System.
4. A fun and friendly GM (that would be me).
5. Some group dynamics mediation. A lot of Black
Crusade characters are egoistical, power hungry, sociopathic, aggressive
bastards. So "the voice of the gods" will sometimes be heard. I'm not
saying that I will suppress any attempts of interparty conflict, just that I
don't want the game to end with a pile of player character corpses on the first
session.
What you should not expect:
1. Me following the rules 100% of the time.
2. Railroading of any kind.
3. Perfect English from me (my English is OK, I have
no trouble playing, and my first GMing experience in English was a success...
players and GMs I played with claim my knowledge in enough to run a game... maybe
they are just trying to be nice).
4. Detailed combat maps. Combat is not the focus of
the game, and we will do a lot of hand waving and guestimating in combat.
What do you need to join the game:
1. A
desire to play (duh!)
2. A
working microphone for voice chat.
3. A
skype account (we will be using a skype conference for voice chat).
4. One
free weekday.
5. You
must be a fun and friendly player.
6. You
must be punctual (5 to 10 minutes late is OK, as long as it does not happen
every time).
7. You must know the
setting at least a bit. The system is not a problem, but I found out that it's
very hard to GM 40k for players that have no idea what they are getting into.
Especially if the game in question is BC.
8. You must be
interested in RPing your character. The game will have combat (we are playing
heretics, with potential CSM), but WAAAGH is not the focus of the game.
9 You must be ready to
lose your characters, probably due to actions or inaction of other characters.
You must not turn IC conflict into an OOC one. Solid realization that this is
only a game is a must.
If you want to talk in real time, or hear my English
if you are in doubt, feel free to hit me on skype. My skype name is vnergalv
If you want to join, please leave a comment in this
topic. It's a lot easier to keep track of applications this way. I thank everyone who gave me a couple of minutes of
their time reading this wall of text.