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Rotating dungeon

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Edited 1533245456
I want to have my players enter a dungeon that literally rotates. Much like Vah Rudania from Breath of the Wild, the players can cause the dungeon to rotate, and solve various puzzles that way. However, I understand that Roll20 uses a top-down point of view and is mostly 2d, but I was wondering if there were ways to make it seem like the dungeon itself is rotating despite my players seeing the map top-down.
Well. - You can literally 'rotate' sections of the map, the same way you would in Microsoft word. Using the little square box/grabber that sticks out the top of the image. If you were to adjust the background, this way, it would not change the tokens or any dynamic lighting. I am using this for an upcoming map myself....
Usually in a rotating map scenario, the idea is that it changes the entrances and exits from rooms.  You could simulate this without actually rotating the map by placing sections of the map on different pages, and move the players to those pages as they enter and exit rooms.  This would require you as GM to keep track of where they actually are, but has the added advantage of keeping the players in the dark about what's going on.  If you don't use Dynamic Lighting, then rotating the actual map pieces will be seen by all the players, which may be what you want.  In this case, the previous poster's solution is probably best for you.
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DarkDeer
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I've also made large rollable tokens and set each side to a different room configuration, then set up the Dynamic Lighting to be big enough to hold all the options. That way the grid stays well aligned too and I don't accidentally grab a map piece and fling it to the corners of the earth :)