The Scale system is probably one of my faviroute things about this system (We have all felt the pain of having to have a measuring tabe on standby for players wanting exact numbers in real life, and having that tool at the touch of a button is so stress melting it is unreal. However I feel a lot of potential with the scaling system is lost due to the lack of editability of the numbers. For example, on map screens Being able to edit the units to "days" could be very convenient those who would rather have a straight forward answer to "how long will it take us to get there" rather than having to work out the time taken via the distance from their destination. Also, for turn based (And in turn action point based) games, being able to edit the units into how many action points it would take to move that far ect ect. I am not an expert at designing an engine like this (I mean Roll 20 is literally a god damn masterpiece if you do not mind me saying so) however, I am sure this is a "simple enough" change that could once again give just that little bit of extra freedom to GM's (A quality of the Dev Team ,and this product, that made me Join Roll 20 in the first place :) )