Kryx  said:   All item data has type called item_type_from_srd. I've attached my logic below:   // snip      Got some questions...   Is there some combined data object where you store all the SRD data and is that accessible for additional data?  I see that you have ShapedSheet.addEntities(...), but that only looks to cover armor.  Where are all the other items?   Is there a way that I, in another script, can access all the added entities?  Can I assume that users of the shaped sheet script have created attachments that have all the data they want?  What are all the fields for non-armor items?  Is there a comprehensive list somewhere or do I need to go inspect all the character sheet fields and pull out a crystal ball as I guess what they're called?   So after attempting an item lookup, it  looks  like...   Armor: not a concern, assuming there's no more fields than what gets stuck in ShapedSheet.addEntities().  Ammo   No clue what goes here :(   Equipment   name  type  weight  weight_system  weight_total  toggle_details  content  roll_formula  uses   Offense: there are so many of these, I'm not going to try typing them out...  Here's the output on a search-all after I converted all the results to json...   	Line 651:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_name",
	Line 659:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_toggle",
	Line 667:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_roll_formula",
	Line 675:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_ability",
	Line 683:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_formula",
	Line 691:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_ability",
	Line 699:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_string",
	Line 707:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_formula",
	Line 715:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_to_hit",
	Line 723:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_string",
	Line 731:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_average",
	Line 739:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_weight_system",
	Line 747:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_weight_total",
	Line 755:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_die",
	Line 763:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_type",
	Line 771:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_condition",
	Line 779:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_average",
	Line 787:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_bonus",
	Line 795:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_formula",
	Line 803:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_die",
	Line 811:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_type",
	Line 819:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_toggle_details",
	Line 827:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_proficiency",
	Line 835:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_reach",
	Line 843:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_damage_bonus",
	Line 851:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_bonus",
	Line 859:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_weight",
	Line 867:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_weight_per_use",
	Line 875:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_toggle",
	Line 883:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_dc",
	Line 891:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_formula",
	Line 899:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_string",
	Line 907:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_average",
	Line 915:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_ability",
	Line 923:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_attack_second_damage_ability",
	Line 931:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_bonus",
	Line 939:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_dice",
	Line 947:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_die",
	Line 955:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_ability",
	Line 963:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_damage_type",
	Line 971:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_condition",
	Line 979:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_average",
	Line 987:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_die",
	Line 995:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_ability",
	Line 1003:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_formula",
	Line 1011:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_bonus",
	Line 1019:     "name": "repeating_offense_-LMN6J-GkNktiwVlHfdI_saving_throw_second_damage_type",    Utility   	Line 1027:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_name",
	Line 1035:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_weight_system",
	Line 1043:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_weight_total",
	Line 1051:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_uses",
	Line 1059:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_roll_formula",
	Line 1060:     "current": "{{uses=@{uses}}} {{repeating_item=repeating_utility_-lmuuohxqt-fzmvlae8f}} {{heal=[[2[bonus]]]}}",
	Line 1067:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_type",
	Line 1075:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_heal_toggle",
	Line 1083:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_heal_die",
	Line 1091:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_heal_bonus",
	Line 1099:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_weight",
	Line 1107:     "name": "repeating_utility_-LMUUoHXqT-FzMvLae8F_toggle_details",      all of this is going to be a ton of work...  Unless you have some import mechanism for items, I don't think I see myself getting around to it.  Even on OGL, I didn't actually populate the attack and resource fields, leaving that up to the player...