We play Saturday nights at 7
Very rules light - Old School game with a LOT of humor.
Players are mostly of a certain age (35+)
We define Old School as Role Playing, not Roll Playing.
Story over Mechanics.
The Three Jobs:
1) GMs job is to make it fun and fair and interesting
2) Players job is to participate and keep the GM on his toes
3) Everybody's job is to have fun.
If you're interested, drop me a PM.
From the Introduction:
Introduction
In the beginning was Teluria, and I'm quite certain it will be there at the end too. Things usually have a way of working out. In the interim, Teluria is neither here nor there, it just is. Any further inquiry is likely to give you a headache if you think about it too much, so I suggest you stop right now and save yourself the trouble, thank you very much.
Experience:
My philosophy on experience is that it's a side effect of a good story, not the primary focus. Therefore, progression is not going to be incredibly fast, but will proceed as needed to progress the story line.
Very rules light - Old School game with a LOT of humor.
Players are mostly of a certain age (35+)
We define Old School as Role Playing, not Roll Playing.
Story over Mechanics.
The Three Jobs:
1) GMs job is to make it fun and fair and interesting
2) Players job is to participate and keep the GM on his toes
3) Everybody's job is to have fun.
If you're interested, drop me a PM.
From the Introduction:
Introduction
In the beginning was Teluria, and I'm quite certain it will be there at the end too. Things usually have a way of working out. In the interim, Teluria is neither here nor there, it just is. Any further inquiry is likely to give you a headache if you think about it too much, so I suggest you stop right now and save yourself the trouble, thank you very much.
Experience:
My philosophy on experience is that it's a side effect of a good story, not the primary focus. Therefore, progression is not going to be incredibly fast, but will proceed as needed to progress the story line.
Experience
Points are generally awarded for achieving certain goals as opposed
to just killing monsters, though killing monsters will be part of the
equation. You get no experience for gold or treasure, although role
playing or other activity required to identify a particular piece of
magic found is awardable, as is putting a found piece of treasure to
a particularly creative use or just making the GM laugh in a
particularly creative way.
Good role-playing is worth bonuses and at the DM's sole discretion additional bonuses may be handed out for a particularly creative solution to a problem or other actions which enhance the game play or make the story more interesting.