So as Doyce pointed out (and Margie confirmed), the discussion around "What should Charlotte take for some moves for her advances?" never happened. Rather than trying to replicate her whole character sheet here (cough), Margie would welcome some ideas from the folk around some not-her-playbook Moves that would ... a. Fit in with her motif. b. Extend what she can do in some meaningful way. (e.g., lot of the Relic stuff parallels her existing moves quite a bit.) c. Make use of her superior Freak and her freakish Superior A couple she spotted that might be of interest: Transformed: I Am Not My Body -- when take a powerful physical blow, roll as if two fewer conditions on 10+ lose control in some terrible way. Newborn: A Mind Of Their Own -- powers temporary evolve/mutate to deal with an obstacle or threat you couldn't normally deal with, mark a condition I'm assuming she's shying away from Transformed: Be The Monster (intimidate/frighten, but with frightening consequences), though that seems a classic for a ghost ... but that may be similar to something she already has/does, now that I think about her Scary-Librarian face. The Nomad book focuses on Freak; I'll pass that on to her. Any other thoughts (from a strategic vantage I'm not considering) welcome. #Backstory