The best way to learn any system is to play with someone who already knows it and is willing to teach. In the Looking For Games listings, there is even a checkbox for games that welcome new players. Just be up front about your level of experience when applying. John B., to answer your specific questions: "What will the player see?" My wife will be playing along, so I might have her account be the player view. The ability of a player to see objects is limited by the dynamic lightings settings of the page. The default without DL is that the player can see anything on the Objects/Token layer and the Map layer. You can hide individual items by putting them on the GM layer (say a monster you want to spring on them). You can hide whole areas using Fog of War to black out sections of the tabletop. You can use Dynamic lighting to place obstructions (walls, doors, etc. These obstructions can be sight only, or also block sight/movement. Are player moves dictated by the move window? I can't imagine players just wandering everywhere without some semblance of order. In general, a player can move their token at any time. There are API scripts which can change this, but it requires a Pro level subscription. View distance. If a player can see 60', can they see a monster that is at 70? See #1. Not usually, though depending on actual positioning, they may be able to see something that "sticks out" such as a visible name plate. Infra vision. If a race has infravision, what do they see if there is no light? See #1. This is determined by the light and vision settings on the token. For more info on this and all your questions, see our Dynamic Lighting Style Guide