My Gamma World 7e (4e d&d based) group is looking to replace a few people whose summer schedules have changed. We've been playing for a few months now and the game is getting interesting, so we'd like to keep going. The game takes place on roll20, using text for in character roleplaying and voice for everything else. We use discord for coordination and voice chat. The game takes place on Thursdays at 5pm EST and usually goes around 3 hours. Here's the original blurb: After the wars, the nuclear fallout, the alien invasions, and the crazy apocalypse, your home planet is gone. All that remains is--- PLANET PERIL! The wasteland is a hellhole where escaping the mutants and monsters just means you get to die of radiation poisoning, starvation, or dehydration. But there's good news, rumors of a crashed UFO far to the east have sent rays of hope glistening into the lives of anyone brave enough to chase it. Your party has come together with a clear mission: find the ship, repair it, and escape PLANET PERIL for good!
I'm looking to run a pulpy/campy sci-fi adventure game set in a weird apocalypse. This is not hard sci-fi and it's not for the edgy or the joyless. It will hopefully be more desolate and dark than silly, but silly will be lurking around the edges. I'm looking to find a group of players that can enjoy the camp while roleplaying it semi-seriously. Think of a 90s sci-fi series: yeah, Frankenstein is shooting lasers out of his eyes but the characters aren't rolling theirs-- they're scared or determined or ready to make a last stand. They're into it. I hope you will be too.
If you're not familiar with 4e or have your reservations, that's not a problem. Gamma World is the stripped down, easy to play version with a lot less bloat. You won't be optimizing your character for hours and I won't be running the game as a combat only simulator. I'm asking that you try to engage with the world and really play your characters, and if you do then you'll probably live longer. The game is a hexcrawl and many of the 'in-between' events are randomized. The games also features basic rules for exploration as well as food, water, stress, and ongoing exposure to radiation. The penalties are steep if ignored, but the players have been very cautious and haven't really suffered much. So far the UFO hasn't been found, but the group has engaged with a lot of NPCs, been a lot of places, and collected some interesting tech. We'd love to have a few more players join in and see where the adventure leads next.