I'm not a pro user, so just the basics... I want to run a DFRPG game and would like to get any advice people have. I'm experimenting right now and here's what I've come up with: List of character aspects: Created a document listing all character aspects. Set it up as a hand-out for myself that I can keep open during the game Aspect creation: - I have a 'Scene Aspect' token (controllable by all characters) that I can add and edit the name plate so anyone can create/add scene aspects. Hidden aspects that can be uncovered can be added to the GM layer or maybe there's a better way. - Maneuvers: I was going to have a temporary aspects token that could be added to the battle map. I'd use the 'condition' buttons on character tokens to indicate who is affected by the maneuver with a matching 'condition' There's no great way to keep a running list of aspects in a scene...so tokens seemed the best way to go. I tried using handouts, but they are a pain to edit. It would be great to figure out who has free tags on aspects but I think we can just remember. I'm going to use hand-outs to track aspects for enemies and organize them based on scenes so I can quickly glance at them. FPs I'm wondering if there's a way to use the deck of cards to track aspects or Fate Points...but I don't really know how... Any other advice?