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It's a trap not revealing when spotted OGL Sheet

1539284087

Edited 1539284107
Like the title suggests, I have been using the its a trap script with the "S" that i use for secret doors and set the spot DC like you would a trap allowing PCs to auto reveal them with their passive they walked by it. For some reason it is no longer revealing when it should, anyone have any suggestions using the OGL sheet and have it set to OGL in the script?
Hi Anthony, I tried it using your settings and OGL and it works for me. Other then expanding the search-aura to 10 or making sure that the player-ribbon is on the right map I'm all out of ideas.
Ravenknight said: Hi Anthony, I tried it using your settings and OGL and it works for me. Other then expanding the search-aura to 10 or making sure that the player-ribbon is on the right map I'm all out of ideas. Figured it out, I didn't realize if it was behind a Dynamic Lighting wall it wouldn't pick up the aura.
Anthony V. said: Ravenknight said: Hi Anthony, I tried it using your settings and OGL and it works for me. Other then expanding the search-aura to 10 or making sure that the player-ribbon is on the right map I'm all out of ideas. Figured it out, I didn't realize if it was behind a Dynamic Lighting wall it wouldn't pick up the aura. Sweet! :)