For me, macros have been a constant learning experience. And, due to differences between character sheets, the macro needs across people playing the same system can be different. I am in a couple PF games using the Cazra sheet which has less automation, so I needed a macro to generate channel healing/damage for my cleric and the save DC if using it for damage. Most other PF games I have been in use a sheet that allows adding that ability as a class ability, so I don't need to create my own macro. One DM didn't use any of the automated sheets at all, and just had a grid based custom sheet. Everything I did in that game was from custom macros. Macro info is spread around the wiki, and you might get inspiration from any of these: <a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a> <a href="https://wiki.roll20.net/Useful_Macros" rel="nofollow">https://wiki.roll20.net/Useful_Macros</a> <a href="https://wiki.roll20.net/Macros/Pathfinder_Examples" rel="nofollow">https://wiki.roll20.net/Macros/Pathfinder_Examples</a> Even macros that aren't for the system you are playing might showcase something useful. There may be more pages in the wiki, but those are the ones I have drawn inspiration from. Beyond that, what you wish to see as a DM/GM/Player may be different than other people. Just from a recent thread, some would like to just see if a skill roll is a success or failure, if it is in a system that uses a success rating instead of a skill bonus. I prefer to see the roll and the normal target number displayed so I (as DM) can add any situational modifiers on the fly. I'm not sure if any of this has been helpful, but hopefully you will find something of use on those pages. I feel like I still have quite a lot to learn about Roll20, so it is a surprise to be referenced as someone to ask about macros. :-P