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Macros Features

There are a couple of features that I am missing with macros: Sorting: I tend to have a lot of macros (for a level1 test encounter I made I already have 10) and with the current macro listing system it will get very chaotic very fast, which will lead to much more time spent in preperation and in game dealing with macros. So being able to sort the macros (by name, date, group). Labeling/Grouping: Being able to label or group macros would also allow for a much better listing system. With grouping I mean putting a label in a group so when you are in the macros list, it can sort by group. Also being able to minimize a group in the list would be helpful. A use for this would be grouping all the macros for monster A in a group, so when you dont use it, you can minimize it, while keeping the macros in the program for later use. Colors: Being able to color macros so that the background of the macro in the list/hotbar would be very helpfull. This could allow you to for example give say all your attack powers a red color while giving al your checks a blue color Multiple hot bars: I love hotbars, and the current hotbar is just not big enough to fit all the macros that I need for a specific encounter on, so I would like for there to be multiple hotbars or more hot bar slots. I have got many more Ideas for macros which I will post later on. Dirk S.
These all sound cool!
As a player who have macros in abilities (hitting, damaging etc) i find usless describing macro with character names. If someone need, he can describe it on his own. Atm when i m on small 16" monitor, I can't see all of them, which is bigger problem for me. Like Dirk said enabling colors would be enough.
+1
+1
good idea! also be  nice if there was an option in the charicter section macros to only show the macro to the dm
I'm just absolutely freeballing here, so don't shoot it off entirely, but being able to make 'folders' of some sort would be neat. You click the 'Battle' group you made and it would show all the macros associated with it on the line above.
Great ideas, I like them  +1
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Ada L.
Marketplace Creator
Sheet Author
API Scripter
A suggestion: Can there be a feature in macros to allow GMs to modify the character attributes using C-like syntax? For example, it could be useful to have a macro that restores all your players hit points. E.G. Something like: healPlayer1 @Player1:HitPoints += 9999 healPlayer2 @Player2: HitPoints += 9999 healPlayer3 @Player3: HitPoints += 9999 healAll #healPlayer1 #healPlayer2 #healPlayer3
Sorry Stephen, no plans for something like that.