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Group Initiative question

So I am trying to run a 13th age game and there are two numbers for initiative bonus. First your DEX-mod score applies your dex modifier, but the page also has a INIT-mod attribute that is used for npc's and for some pc classes that have a bonus.  For most pc's the INIT-mod will be empty, for most NPC's the Dex mod will be empty and the initiative is handled by the flat INIT-mod bonus. So the question is; is there a way in group initiative to ADD the two and get one value that is added as the initiative bonus?   Like --bare [[DEX-mod+INIT-mod]] or something?
1543285331
The Aaron
Pro
API Scripter
Very close, you just specify multiple modifiers: !group-init --add-group --bare DEX-mod --bare INIT-mod