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Randomise token attributes?

Hello! First post, so obligatory apology if I've put this in the wrong place or missed a previous answer when searching. I'm running a D&D 3.5 game and finding roll20 generally excellent; combat has rarely run smoother at my table. I have a typical set up for mooks: a bunch of journal characters representing the default monster, with a bunch of attributes/macros, which I can use to dump a horde of goblins in at any point. The health bar of each token is not linked to the character sheet. So far, so good. I want to randomise the health bar of each token . Currently, each token gets the average hitpoint roll by default (e.g. if the monster has 1d8 hit dice, each token by default has 4 hit points). Ideally this is how this would work: in the sheet I specify hit dice (e.g. 1d4+2, or 2d6). Each time I drop that character sheet onto the table, those dice are rolled and the output is set to the current/max HP for the red bar, which is then unlinked from the character sheet. Maybe that's a big ask - this is only a minor bottleneck for me, but I figure it's worth seeing if anyone has solved this before or knows how to proceed. I don't currently have access to the API, but am considering it. Cheers!
To my limited knowledge this cannot be acheved atm but I like the idea alot. Letting Roll20 generate semi-random NPCs for the GM would be great. The GM would put in the range (eg. 2d6) for an attribute and Roll20 would generate it everytime the default token is drawn to the table. There is a suggestion forum where you can ask for improvements: <a href="https://app.roll20.net/forum/category/17" rel="nofollow">https://app.roll20.net/forum/category/17</a>
1394682957
Gauss
Forum Champion
The API (a Mentor level feature) could handle this and set the random hp of each of your monsters.
Thanks to both of you for your replies. If I upgrade to Mentor and write a script for this I'll share it.