So I think this worked sometime in the past but I cannot figure out how to do the following. I am using Aura/tint healthcolors, but would like each dragged copy of a mob to have a random hitpoint max based on the hitpoints formula. Is this possible and which do I use npc_hpformula, npcd_hpformula or npc_hpbase? Do I need to do anything specific to get it to assign a max and current hitpoints set to max from a formula? Can this work with volo's and other built in npc tokens? Thanks for any help you can give.