It seems since the update, all objects and tokens that have any values in the Emit Light section now emit light as if the "All Players Can See" box is checked. I thought it was a problem with the GM token view using Ctrl+L but that is working fine. I first discovered the problem with my players that have "Darkvision" emitting light and ran tests. It seems even if the object or token has the "All Players Can See" box unchecked, light is still emitted as if it was checked.