So this has probably been answered, but when looking for "dynamic lighting" posts (I'm coming back from a long hiatus) there are...quite a few, and I wasn't sure quite how to ask this. Basically, is there a way to just set up vision blocking? In other words, to create vision blocking shapes on the map so that the players can see the entire map all the time, but could not see items on the token layer if there's a vision-blocking object in between them and the object. I prefer that the players can always see the entire area - but this would help with quick-and-dirty line-of-sight checks as well as keeping some mystery in where the enemy is. I've attached an image of what I'm talking about - in the left-hand image, the normal dynamic lighting thing is happening. In the right hand image, there wouldn't be the black shadow, just the cut-off vision (for clarity, the yellow lines show where the sightline blocking is happening).