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Storm King's Thunder Question

I noticed that in Dripping Caves, all the NPCs have dark vision, which makes sense.  They all have "emit light" set up and the box for "visible to all players" is not selected.  However, when I drop my PCs tokens on the field, they are all able to see the emitted light of the NPCs (using the Ctrl + L method).  This is fixed by going into each NPC and forcing it to no longer emit light, but that requires changing 50 tokens individually.  Is there a fix for this or do I have to do it the tedious way? Thanks!
This actually seems to be more generic upon further testing.  Even with the "visible to all players" box NOT selected, my PCs with darkvision somehow give that to my PCs without.
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Edited 1551278357
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ctrl-L is bugged right now, and is a top priority of the dev team to fix. In order to see what players would really see, it is necessary to rejoin as player, after specifically giving yourself control over the token in question. This is a bit of a clunky workaround. So here is a temporary tip that will allow you test vision quickly until Control-L is fixed. Create a Dummy Account . Log into that account with a incognito browser window. (using an incognito window will help keep the two game log ins separate). In your GM window, assign control of the token in question to the dummy account player. In the incognito window, the view will immediately reflect the dummy account's vision permissions. In many ways, this is even better than Control-L, because the dummy account will also show you a view that does not show the GM Layer, and where fog of war is opaque, neither of which is necessarily true with Control-L. The dummy account will show you exactly what the player will see. I already use this method in place of Control L to check complicated dungeon setups. Control L is useful for quick checks.
Hello Staffy, As keithcurts stated, this is a known issue and we are working on a fix for it. If you could, please use the workaround that keithcurtis suggested until we are able to provide this fix. Since this is a known issue, I will go ahead and close this thread. You can find updates in the Animations and AFoW Offical Feedback Thread .