I thought this problem had been solved but now it seems it's back: On a map with Dynamic Lighting enabled, any token which is set up with 'Emits Light' and 'Has Sight'--but NOT 'All Players See Light'-- is still visible to all other tokens as if the 'All Players See Light' box was checked. This is clearly evident when selecting a token and using the Ctrl+L command to view what that token can see. I like to give my player and NPC tokens a small radius of emitted light to represent a bit of 'night vision' without need to resort to torches, etc, but this problem is making that impossible. Every token on the map becomes a glaring beacon of light that everyone can see. Is this a known bug? Any workarounds?