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Dynamic Lighting - Global Illumination Not Working

I first noticed this issue on March 24. When I put my players on a map with global illumination, it doesn't let them see anything that they haven't already revealed with their own, character-based light radius (i.e. 60' for darkvision).  I have the same issue when I place an external light source on the map (I have made sure that all the players "have sight" and that the source is set to "all players see light").  Is this a known issue? If so, how can I fix it. 
Hello Mike L., This may be a known issue. you can find more information on our  Animation and AFoW Feedback Thread There are some issue with AFoW interacting with Dynamic lighting. Try turning off AFoW and see if this issue still persists and let us know. If so, I will move this report to that thread. Best!
That fixes the external light problem, but if I turn AFOW off, I can no longer keep the map layer revealed after the players move on. I would prefer to be able to continue to use that feature as well, but I understand if that is not currently possible.
Also, not sure if I should make a separate post for this, but sight is also revealing in a square pattern instead of a circle.
just saw that my second question is a known issue, please ignore
Hello again Mike L., Thank you for providing this information. While it is not an ideal workaround, please use it while the devs continue to work on resolving the issue. If you have any additional issue similar to this, please post them on the linked thread. As such, I am moving your additional report there and closing this thread.