I would post in the ToA bug report thread, but it's been automatically closed. Acererak's Disintegrate damage is entered on his sheet as 10d6 rather than 10d6+40. His cantrips aren't following cantrip damage progression, and roll as 1d8 rather than 4d8. He has the wrong number of spell slots. He should have one more slot at levels 6, 7, 8, and 9 - compare against his Spellcasting description. I think that's just a problem with the NPC sheet maybe not calculating as high as his level (he's kind of a big deal, I suppose). In (S) L2: Dungeon of Deception, in area 20, it would be nice to have line of sight blockers over the gargoyle faces. I didn't think to check, and when a player walked into the room, they could see all the way up the pipelines and had the surprise spoiled. Advanced Fog of War is a great feature, but it seems like it has revealed every single secret door my players have walked past. I've ended up having to turn it off. If I could make a suggestion, try getting nondescript background tiles that can be placed over the secret area on the map layer, and removed by the DM when it's revealed. It's how (S) L1: Rotten Halls Area 4 (True Entrance) was done, and that blew my player's minds. We're all used by now to random squares glitching with Advanced Fog of War, so seeing plain background tiles behind them would allay a lot of suspicion (or create more...). That isn't really a ToA related bug, but it's caused me more grief than the others. Thanks!