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Interest Check - Playtesting A D6-based System I Made.

I'm looking for help playtesting the system I've been working at on and off for a couple years now, been calling it Evoke. The base system is skill based, no attributes other than Health and Movement, and you can roll D6 equal to your ranks in a skill to do any action you and the GM agree is possible (and sensible for the skill). As long as you succeed (which is getting more 4-5-6s than 1s) you can do said action. For example, you have Acrobatics (4). If you wanna leap from one building to another, you'd roll four D6, let's say you get 1-3-5-5. Since you got more successes than failures, you make it over the gap. It was made to run very flexible and improv heavy games. The setting I'd like to playtest with first is a near future cyberpunk setting. I also have other settings prepared for it that add more complexity and things like classes, more in depth combat systems, and special abilities if anyone would be interested in testing those. I'll list them off here really quick. Ersatz Complexity: Simple Genre: Cyberpunk Neo-Jersey Combat Wrestling Complexity: Simple Genre: Wrestling / Comedy Munyal Complexity: Moderate Genre: High Fantasy / Utopian Galatia Complexity: Moderate Genre: Future Fantasy (think Final Fantasy and similar JRPGs) Trega Complexity: Advanced Genre: Dystopian
I'd be happy to help if I can as I enjoy working on new systems. Just send me a PM and let's discuss. Hope to hear from you.