Hi All, I am running a live 'text only' game, and we're getting to a part in the story where there is little danger and I instead want to the players to simply explore the city (read lots of stuff) and then report back to the group and then describe what they have learnt into their words in a roleplay setting. I have a map with about 20-30 locations on, and I'm hoping to have players simply CLICK on a building and it will whisper some information to them about it, and the scene when their character walks in. I'm planning to do this with some code that looks something? like this: /w @{selected|character_name} &{template:default} {{name=Dead Man's Corner}} {{=An Old human woman, covered in snails and barnacles named Olive Stillwater sells human zombies out of this dilapidated shop.
Olive keeps a dozen human zombies in her cramped shop. "They're great for setting off traps!" she says with a chuckle. As payment for each zombie, she demands a tiny vial of the buyer's blood and three hairs plucked from the buyer's head. She owns a pair of rusty iron shears that can be used to draw blood and cut hair.
Each zombie wears a rope noose around its neck. A character who buys a zombie must lead it around by the noose; otherwise, the zombie stands still and does nothing.
Charisma Check? (DC14)
You have a nice chat with Olive, she tells you that After **consuming** the payment mentioned above, she gains the innate ability to cast the animate dead spell once per day for the next three days...
Insight Check? (DC18)
Olive is not a human at all. She is a Sea-hag in disguise.
}} This bit, I can manage. - However, can anyone think of a way where I can also include a 'skill check' request or in there, and then depending on what the players roll, it will give them some follow-up text? I really don't mind if it said... Insight Check? (DC18) - IF PASSED CLICK HERE I trust my players not to 'cheat', and even if they do, it doesn't *really* matter that much. Any ideas?