If the LFG interests you but the date is a problem, or timeslot, or anything, let me know! Date: Monday, May 13, 2019 Time: 11:00 AM EDT / 10:00 AM CDT / 15:00 UTC Length: 4 hour session <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=20190513T10&p1=64" rel="nofollow">https://www.timeanddate.com/worldclock/fixedtime.html?iso=20190513T10&p1=64</a> I
am a GM looking for 4 players to play the Edge of the Empire Beginner Game. I have run hundreds
of hours of tabletop RPGs in person, online, and at convention, both one shots and campaigns. My campaigns include custom tokens, maps, handouts, and accompanying
music and ambience tracks. I have a Roll20 Pro subscription to use the Genesys Dice Rolling script which handles the
dice for us. This will be my first time running the Genesys system, so there will be some learning on both sides of the screen. The adventure is designed for one session, but I would be interested in making this into a campaign if the group wants to continue. I may need to delay the game a week or change the time slot as needed to attract players. This game will require payment to the
Game Master at a rate of $10 via PayPal per session. Roll20 is not
responsible for any payment transactions and cannot enforce any private
arrangements. Background Campaign Features The
adventure is centered around exploring and escaping from Mos Shuuta, a small spaceport on Tatooine. The party has run afoul of the local crime lord Teemo the Hutt and find themselves trapped within the city. The adventure includes role-playing, combat, and maybe even some space fights if the party manages to keep their wits about them long enough! I don't expect players to have any experience with the Star Wars FFG system. I do expect the players hopefully have some role-playing experience, but if you've at least watched some Critical Role or the like then you should be fine. To get acquainted with the Star Wars FFG system, please read pages 1-12 of this Free RPG Day PDF(do not read any further! the rest is an adventure you might want to play one day). You don't have to memorize it or understand it all, but having some base knowledge is very useful: <a href="https://www.fantasyflightgames.com/media/ffg_content/StarWarsRPG/edge-of-the-empire/adventures/Under%20a%20Black%20Sun%20LoRes.pdf" rel="nofollow">https://www.fantasyflightgames.com/media/ffg_content/StarWarsRPG/edge-of-the-empire/adventures/Under%20a%20Black%20Sun%20LoRes.pdf</a> Application (4 seats total) Please post applications and questions here. 15+ only. Voice with Discord is mandatory. 1) Describe yourself and a bit about your roleplaying experience 2) What do you enjoy most about tabletop RPGs? 3) How did you find my LFG? The directory or the forum? 4) What made you pick my LFG post? 5) Do you accept the payment requirements for this campaign? If you have any questions, comment here or send me a PM. Character Creation The adventure includes four pre-made characters and if you have never played the Star Wars FFG system then you are strongly encouraged to use one of them. They are: 41-VEX, a medical droid Colonist that seeks to gain mastery of medical skills and techniques; Pash, an easy-going human Smuggler that has been thrown around his whole life and is intent on taking back control of it; Oskara, a twi'lek Bounty Hunter who fears the schemes of Teemo will affect the safety of her people on Ryloth; and Lowhhrick, a wookiee Hired Gun forced into service as a bodyguard/gladiator looking for revenge and freedom. If none of these characters appeal to you, you can use one's stats but reskin it to fit the character you would like to play. If you have experience with the Star Wars FFG system, you are welcome to create your own character. Why paid GMing? 1. Defray the content costs. I currently have just the Beginner Game so I'm hoping to be able to buy other FFG books like the Edge of the Empire Core Rulebook, or the Genesys Rule Book. 2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved. 3.
It takes a lot of extra time to GM. I spend about 1-2 hours per game-hour
prepping. Reading the adventure, taking notes, cross-referencing rules,
finding and making tokens, finding and making maps, setting them up in
Roll20, adding NPCs to Roll20, going over character sheets, and
organizing the session all takes a lot of time outside the game. It's
part of the hobby, but as I'm having to put in prep time I'd rather not
have to spend so much on the content costs too. LFG Listing