Daniel M. said: Going to copy paste a trick a DM i know posted in a DM tips and tricks post: Taking a 3D modeled giant and giving it its perceived size, (Right Giant) you get a Huge Giant. However.... If you take the token, make the aura visible to players, and give it a NEGATIVE aura size (Bottom Right) you can make a token appear to have a base size of HUGE, while you expand the token so those spaces near the Huge Token are very clearly threatened. (Left Giant) Psychologically, this hits me, and for a rather litteral BBEG battle, it can make an impact for the players, stepping up monster. SO RIGHT GIANT: The original version. The "intended" size of the model, considering the length of his weapon taking up squares, etc. LEFT GIANT: The new improved version. The model is bigger, but it is very obvious that its size is still huge. Which one do you prefer? I personally like the bigger giant, so how do we do that? 1) Take a look at the Aura setting I have for the bigger giant. 2) I dragged the giant model to be bigger than what D&D considers "huge," but 3) I gave it a negative aura (-5 to be exact), which gives it a shadow that makes it easy to understand its actual size. 4) Make the Aura visible to players. This doesn't work for all tokens, not even all 3d topdown view tokens, but with larger enemies. It works especially well for models with weapons or long arms that limit the size of their box. Try it out sometime! Very nice! and you could put player tokens around the negative aura space and then set the giant to be in front and it should appropriately obscure them. edit: hmm on second thought that might not be desirable as they'd literally be under the giant's token and thus unselectable if the giant was on top (I think?) My only concern with this is how easy it is to find circular tokens (MM compendium, google etc) vs nice 3d models like that.