<a href="https://app.roll20.net/lfg/listing/157356/ghosts-of-saltmarsh" rel="nofollow">https://app.roll20.net/lfg/listing/157356/ghosts-of-saltmarsh</a> This game will require payment to the Game Master at a rate of $10 US paid per session every week via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. We are a looking for another player or two. On their way to deal with a tribe of lizardfolk near the port town of Saltmarsh, the crew is boot deeps in a dangerous marsh, infested with all manor of foul dangers. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! We will use Discord for voice, no video. Headset recommended. Sessions will run around four hours. Why pay to play? 1. It takes time and resources to run a good game and manage a long term campaign so it compensates me the DM. 2. Everyone involved is invested in a good quality game, your fellow players want their moneys worth, and I want to do my best to deliver an enjoyable evenings entertainment.&nbsp; 3. A good experience, in game resources, quality color maps, dynamic lighting, etc.. I will do my best to make the game as enjoyable as possible for everyone, music, dynamic lighting, extra maps, hopefully finding good color maps to replace the default black/white sketch style that is default. I want the players to do their best to make the game as enjoyable as possible for everyone, so be respectful of each other, because when we sit down to play together it is about escapism lets not bring any real world baggage into the game. House Rules 1. I use an alternative inspiration system, a deck of cards that is an add on from Roll20. 2. I do ability score generation as roll 1 set, if not happy then use point buy as a fallback.&nbsp; 3. Most WoTC officially published material is allowed, no races with flight or magic resistance, some good quality 3rd party supplements will be considered on a case by case basis. Access to both PHB and Xanathar's in the Roll20 compendium for easy spell/feat/ability entry on character sheets. Current Party consists of the following. All 4th level and you would be joining at 4th as well. Bill Burrhorn a Human Wizard/Fighter and Entertainer Whist a Teifling Warlock (hexblade) and Guild Merchant Selitos a Half-elf Bard