My GM asked me to write up a blurb on a macro that automatically adds a character to the initiative tracker when rolling for initiative, and once I had posted it to our game board I decided to copy the post over here for others to look at and reference. I can not claim credit for the code itself, as I got it from <a href="https://wiki.roll20.net/Useful_Macros#Useful_Macro" rel="nofollow">https://wiki.roll20.net/Useful_Macros#Useful_Macro</a>... The code in question: @{selected|token_name}'s Initiative Check: [[1d20+@{Init}+(@{Init}/10)&{tracker} ]] yields This is a very barebones, non-emotive, initiative announcer. You can put whatever you like outside the [[]] and {} bits, as long as you leave the code bits alone. This macro will fail if you do not have a token selected, this macro will fail if you do not have an attribute named 'Init' on the sheet connected to the token you have selected. If the initiative tracker is not open, init will not be added to the tracker but everything else will still work. The code tacks on your bonus to initiative as a decimal so ties may be broken by who has the higher bonus, when the GM sorts the initiative tracker. There's two different ways you can set up the macro. First is through the Macros sidebar. If you check the 'Show as Token Action' button, it will appear as a click-able button when you have any token you control selected. The second method is via your character sheet, as an Ability. I hope this is a useful mini-tutorial. Questions & comments welcomed.