Important things needed (FREE because I
believe fun should not have a price tag!) Also there is a deadline for joining the discord (just message me) for Sunday the 18/05/2019 A working mic The ability to speak good English Access to Roll20 and a good and reliable connection to the
internet. Likes both combat and roleplaying in a somewhat equal manner. NO MURDER HOBOs or any hardcore rule lawyers (if you wish to
comment about rules then please speak about It during the initial session
zero.). Hey I am some-what experienced pathfinder GM who is looking for
a few new players to mix in with the pre-existing community. There are two existing players within said group who can help
you with stuff, they are pretty open and always keen to help, but please talk
to me first. about rules and character creation as I am the GM. Please keep an open mind as there will be some homebrew stuff
after the module is done, this does include a few enemies and the location. So
please avoid being a hardcore Rules lawyer and get ready for a homebrew setting
that has a great degree of love and care put into it, with some custom rules
(not in combat mind you, it’s mostly stuff outside of combat that deals with
your relationships and shopping got some dynamic pricing between settlements
as well.). Also, expect amoral choices (most of it will be murder or stealing
stuff, nothing sexual as I do not like to deal with that. But drugs and slavery
are still on the table with a side dish of subtle racism). Personality-wise all
I ask is that you respect other people and not be a toxic member of the party.
Experience or age does not matter, all I care about if we can all work in the the same time zone of British summertime (BST) we normally play around 6 pm to 10 pm. Your time zones can be found below <a href="https://www.thetimezoneconverter.com" rel="nofollow">https://www.thetimezoneconverter.com</a> Other than this you can play whatever class/races you can find
in 1 st edition pathfinder from the following books. <a href="https://mega.nz/#F!nE0hGIRL!gOFNKfhyFfoLeuJEWzl51g!6BUD1ISZ" rel="nofollow">https://mega.nz/#F!nE0hGIRL!gOFNKfhyFfoLeuJEWzl51g!6BUD1ISZ</a> Recommend
ones (other than Core Rulebook) - <a href="https://mega.nz/#F!nE0hGIRL!gOFNKfhyFfoLeuJEWzl51g!6BUD1ISZ" rel="nofollow">https://mega.nz/#F!nE0hGIRL!gOFNKfhyFfoLeuJEWzl51g!6BUD1ISZ</a> Advanced Races Ultimate Combat Ultimate Campaign Ultimate Equipment Ultimate Magic Mythic adventures Advanced classes Ultimate intrigue Occult adventures Also, a good resource is this compendium that can for
additional information, although picking a class or item will need to go
through me. <a href="https://www.d20pfsrd.com/" rel="nofollow">https://www.d20pfsrd.com/</a> There will be a vetting process, during this process you will
have to make a character from level 1. The stats for this character will be
done in the typical 4d6- remove the lowest, which will be officiated roll20 account. The session zero will also run through 1 bit of combat and
1 a random social encounter. After this the session zero is done we shall
discuss the rules on things such as components and Xp or minestones. This
initial stage should last 1 between 3 hours. The Module is Ire of the Storms.
The module we will play will start from level 1 with average
starting equipment and we shall play until the end of the module, where players
will have the choice into entering the Homebrew world of Highmage. Where the
Planes touch is tethered to the continent at the center of the mountain, while
the Mighty Kingdom of Greenfort and the strange Kedia Magarchy have entered an
uneasy truce with one another after a great war that divides the east and west.
Although there are other nations and groups that lurks in the shadow waiting to
assert their dominance.