the wold is being
plagued by a strange phenomenon from many many years ago. All living
things, not moving or in motion, die. Many lucky enough to be on a
train or some other form of motion had to rebuild from there. Dwarves
abandoned the people who had let them ride on their trains for many
years, to live in their new spiraling cities. The elves created
massive walking groves, leaving everyone else confined to trains or
crawling cities and towns. Many live in fear of leaving these places
but some do not and that's where you come in What I'm looking
for: about 3 (maybe 4) players. People who are not easily
offended or thin skinned (there's not really going to be offensive
stuff, I just don't want people fighting or interrupting the session
over small stuff) People who are about having fun with the
game. people who are on time, can stay awake the entire
session, and have a consistent schedule what to expect: I'm
hoping to run a fun if a little brutal steam punk game about people
on a train trying to survive and maybe solve the mystery of what is
causing the strange phenomenon.
General rules:
if you do not move or are not in
motion, you die.
Spell component pouches do not exist,
spell casters will have acquire the components. Only Sorcerers
my have Eschew Materials (and feats like it). (players wanting to
start with components, just let me know and we will work out how much
you have)
Wizards
consume material components and do their somatic components during
prep meaning that wizards do not need to have a hand free, need to
gesture, or carry their components on them to cast a spell.
When
counter spelling, the spell is not dispelled instead it is reflected
back at the caster or some other object in the room. a counter spell
may be done at any time even when its not your turn as long as you
are aware of the spell. A counter succeeds or fails based off of an
opposed concentration check unless an opposing spell is used (i.e.
chill metal and heat metal) then the counter is an automatic success.
Spells used for a successful counter are not consumed. You only need
to use a spell with a spell slot of the same level to counter spell.
All characters have the run and
endurance feats as bonus feats and increase their land speed by 10.
spells that make food, objects, or
provide nourishment in anyway (other than water) do not exist.
Luck system: when a player rolls a nat
1 they gain a point of luck. This luck can be spent to re-roll any
roll (other that the roll that gave the luck point) and if the
re-roll results in a nat 1, they do not gain a luck point, but may
re-roll until the result is a number other than one. If you roll an
eight or below five times (not in a row), you get a luck point. 5
points can be spent for an automatic nat 20 though this effect cannot
be used on crafting or knowledge skills
There are no revives (breath of life is
fine though)
you may only have one buff spell at a
time (spells that summon or make a suit of armor and weapons or
effects that put a buff on weapons and armor do not count towards
this)
(I will note these are subject to
change in case of abuse)
character creation rules:
no third party unless cleared by me
first
20 rp races. No races that are not
considered living. (though 'im open to custom, races with unlisted
rp, or stranger races if you have a good reason for playing them.)
20 point by
Hp is maxed every level
all characters have a minimum of 4
skill points per level regardless of int mod or class
Half your total skill bonus to rolls
(rounded down), also skill increasing feats and items do not exist
other than tools.
Automatic Bonus Progression
<a href="https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/" rel="nofollow">https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/</a>
Elephant in the room's feat tax <a href="http://michaeliantorno.com/feat-taxes-in-pathfinder/" rel="nofollow">http://michaeliantorno.com/feat-taxes-in-pathfinder/</a>
all players may
start with “ one ” 1000gp item, any gold not spent on this
item is lost. A fully loaded steam bike may be be chosen as this
starting item or a crate of level 1 potions of your choice (crate has
25 total). (its stats will be detailed at session 0)
If your
interested: <a href="https://app.roll20.net/lfg/listing/169601/story-of-the-rails" rel="nofollow">https://app.roll20.net/lfg/listing/169601/story-of-the-rails</a> the game will start in a month. this will be a weekly game. pm with your discord, days you are available (other
than Monday and Tuesday) and a character concept (but please no
backstory, we will workshop that either during the interview).
Afterwards there will be a interview (at a time that is convenient
for you, I like to interview players before inviting them, things go
smoother that way) after that and some questions, I will see about
getting you an invite.
If you have any
questions please post them below