Awesome, y'all. @Christian, yes, the lead up adventures are in chapter six of the module, "Alarums and Excursions," a riff on an old Dungeon Magazine editorial. I like to start with them so that players unfamiliar with the setting or rules can be to the Faction plot hooks organically, in game. @Tsaimath, quirky, original characters are just fine, we can discuss any details or oddities when you post the Character Sheets on the Google Drive. I can easily set it up for voice and text. Looks like Mondays are going to be preferred so far. I'm finalizing the first half dozen adventure maps on the Game Page now, I have blank fillable character sheets and any source books you want in pdf format. Also lots of character portraits, tokens and what not, which we can hammer out during a Session 0 whenever we actually begin.