Hey there new GM running a home brewed campaign with a view of turning it into a module. We streamed the game on Sundays and are currently looking for new players to replace the one that dropped out, ideally 2 more to join us. With emphasis on RP and healthy dose of plot and brutal combat should have lot to offer people we are certainly not power gamers or min maxers. We hoping to continue campaign but would be open to rebooting it or starting new one with the right group. Join the discord [Mod:Server Link Removed] and say hello if you interested here is culture handout about the game to give your a feel for it. Lot of the game works on uncovering the games past and each individual player was fed information by me depending on their backgrounds and backstory. Kingdom of Bienne Edmond Glamsson is the current reigning monarch who's blood can be traced all the way back to that of outsiders leader Bren'Thar who was elevated into Jarldom after managing to unite the scatter clans and lead them to victory against an alliance of Fey. Kingdom had a long infancy and it is only rose to prominence in 500 years or so. Uniting the clans, subjugating the fey, establishing a strong agriculture base took time and solidifying other cultures and peoples into the heart of Kingdom Bienne was no small feet achieved other many generations. Although expansion and the crusade against the dark fey that sparked the birth of heartland of Kingdom of Bienne has some what faded into memory only occasional pioneers set out to stake claim into old woods. Economy of Bienne is based off export of primary food, cultivated wheats, vegetables , fruits from vine, bush and hedge. Fishing from the coastal cities have been a boon recently as the navy gets more efficient at intercepting marauders raids from Azab island chain. Last couple of centuries or so has seen a boom in fledgling luxury goods such as fine wines, cheeses and clothes with vibrant dyes. This might be due to traders and craftsmen from the hot southern lands giving up their nomadic caverns and settling into rich heartland of Bienne giving up the often dangerous journey trading safety for a smaller margin. The prosperity has given nobility a growing appetite for finer things and competition within the nobility to pioneer the next trend is escalating. Military has transformed from volunteer militia and warriors of the old clans to a more established fighting forces, prestige can still be earned for Jarl who's warriors earn distinction and prove themselves in battle. While Bienne doesn't have a standing army, each Jarl can raise several companies to police their land. The extended peace has led to practice to send these companies outside the borders to fight for coin, political favours and to make sure warriors of the kingdom don't grow soft in these times of plenty and peace. Leaders of these companies however are decided by nobility collectively and appoints are often given to cement political alliances and collaborations but also to ensure that these armies couldn't be easily used in internal struggles. Only conflict inside the borders would be the escalation of petty grudges and returning veterans branching out to banditry to profit from the experience they garnered outside Bienne. This leads to patchwork of military forces of varying sizes and strengths and how Bienne would be able to defend itself from a organised substantial military force remains to be seen. Only the capital has anything resembling a standing army which acts as royal guard or perhaps the relatively new navy of western sea who's constant skirmishes with the marauders of Azab has led to battle hardened warriors. Internal politics is mostly benign and that of social manoeuvring and position of importance in a nobles own clan. The understanding that even a minor conflict would distribute the agriculture and its export of which most of the kingdoms wealth relies on and the careful specialisation of each clan into a particular economic segment means that the is little competition between the clans and as such elevation is gained by success in own endeavours rather than out manoeuvring rivals. This unity and lack of internal squabbling has been why Bienne as been able to establish it's self as economic power house and neutral ground for neighbouring kingdoms to meet and address joint concerns and ideas for the region. Religion is by no means enforced and varies widely across Bienne the closer a settlement is to fey woods likely hood they will have some traditions or superstitions regarding the old ways and with lapse in the crusade the fey shouldn't be under estimated. Cerene worship has taken off in nobility, unsurprising given that most of their wealth is reliant on crops, natures mercy and that wealth affords them time to work on their spiritual growth. The college of Cardinals as recently recognised the appointment of Mother superior of a sect within Bienne leading to closer spiritual ties with the College than previously had been. Despite the rumours and fairy tales of people being granted magical powers from the feys these so called hedge wizards and witches are rarity. Though with the crusade all but a memory for most of Bienne citizens perhaps the fey will be more willing to deal with their neighbours. The has been talk of rituals and rites performed by the sisters of Cerene and that mother superior has even performed a miracle of returning life to devout follower whom had passed. While not as grand as the Arcaneous combine the capital does have its own college of magic an accomplished transmutation wizard acts as the dean and school may have as many as 20 students taught by a handful of tutors. It is rumoured the dean had trained themselves on a scholarship at Arcaneous Combines university if that is true would speak volumes of their talent as very few non citizens of Arcaneous Combine can study at their university. Borders and neighbours, Their northern border is split between the tribes that live at the base of mountain in taiga forests ranging from North to North west and The Shimmering Moon Conclave the eleven nation that rides to North east of Bienne. The relations with the tribes is limited mostly to trade. Shimmering Moon Conclave has strong but cold ties with Bienne trade is permitted in three special built trade outposts and Elven traders occasionally journey the roads of Bienne. Diplomats from the Shimmering Moon Conclave often attend summits in the Capital of Bienne. Past the trade posts little is known of Shimmering Moon Conclave and they have made it very clear that trespassing will not be tolerated. Towards the west on the seas is the island chain Azab Acapellago home to marauders and war bands that often raid the west of Bienne though in recent years the fledgling navy of Bienne has been accruing victory after victory in effort to defend the ports of Bienne. Past the river in North Western direction you will find a marshland and at its centre is the grand expansive city this is the capital of Arcaneous Combine and it is hard to know where the university at the heart ends and where the rest of city begins. One of the more prominent importers of Bienne food exports and growing increasingly more reliant on them. Relations are positive with Arcaneous Combine and a representative is always present at regional summits and often at state celebrations and events. It is rumoured that letters often exchanged between facility of Arcaneous Combine and Court Wizard of Bienne. To South of the marshland the makes up the Arcaneous Combine is expanse of city states and small kingdoms often referred as Cardinals Principalities which is misleading as although the college of cardinals has vast sway of influence over the lands they only one small kingdom they run the rest pay tribute via the organised churches or devout monarchies. Food, supplies, mercenaries are often in demand recently exports of luxury goods have been making in roads in to the Cardinals Principalities. College of Cardinals like the Arcaenous Combine keep good ties with the Kingdom of Bienne attending state occasions and regional summits held in Kingdom. Kingdom of Bienne , College of Cardinals and Arcaneous Combine have been allies for centuries and maybe it has been something that has been taken for granted by the Kingdom of Bienne.