Hey! I'm putting together a sheet for the FFG / 5th Edition of Legend of the Five Rings. Because of FFGs unique dice system, there are only two ways to roll dice for this game - rollable tables, or a script. I did not like the output of the rolltables, and decided if I'm going to utilize a script, I might as well build a whole sheet from scratch to match the styling of the books and FFGs official character sheet. Below is the result.
NOTE: As with FFG's Star Wars and Genesys game sheets, the rolls on this sheet utilized a companion dice script, they will not function if the GM does not have a subscription with API access.
The sheet can be tested on my Dev campaign for the sheet, found here: https://app.roll20.net/join/4881378/EjcaJA
Github: https://github.com/saethone/l5r5epro/tree/master - Temporary until 1.0 merge
PICS
Features
Companion Dice Script
- Originally Zarick's beta dice script, I've modified it to accept modifiers and to integrate with the sheet's roll template.
Player Tab
- Tabs for Narrative encounters, Combat encounters (and equipment), Techniques, Experience Tracking, and Notes
- Built in rollers for skills, attacks, initiative and to post advantages, disadvantages, gear, or techniques to chat for quick reference
- Fatigue, Strife, and Void Points can be tracked via token bar
GM Tab
- A generic dice roller for on-the-fly rolls
- A party tracker for Vigilance, Ninjo, and Giri of party members (along with a rudimentary way to track discord tracks)
- A place to write down experience you want to award this session
- A general quick notes section.
NPC Tab
- Micro-sized version of the Player sheet
- Styled after the stat blocks in the Core Rulebook
- Quick, Flexible rolls.
Court Tab
- Same as the Court Sheet provided by FFG for tracking members of a Court easily.
Army Tab
- Track mass combat Armies & cohorts
Roll Template
- Comprehensive roll templates for all of the sheet's built in rolls, and usable with user macros.
Latest Updates
8/4/2019 v0.5
- Added the "Army" sheet for mass combat
- Added the "GM" sheet for GM info
- Removed rogue checkmarks on Player->Combat-> Stances/Conditions tracker
- Corrected flex positioning on NPC -> abilities
- Corrected positioning of inputs and roll buttons
- Fixed incorrect behavior when selecting "select approach" - now more visible that you failed to select an approach
- Fixd an issue with background image resizing
- Various minor visual formatting fixes
- Corrected an error with Roll Templates that shrunk Dice Rolls
- Added collapsable sections - many of the wide headers can be clicked on to hide the areas below
Known Issues
- N/A
Planned Upgrades
- Wiki page documentation
- Build useful macros
- Restructure the basic stats area to take less space
- Make Ninjo/Giri rollable
- ?Remove incrementer from number fields?
- Auto-calculate derived attributes
- Add hover help to modifiers across sheet, and to skills
- Style select menues (color with ring or add ring icon) - or replace with radio button?
- ?Add element icon to Stance/Wounds/Affliction conditions?
- Change stances to radio
- Adjust sheet sizing to be more accommodating to resizing
- Add collapsable headers for armor/gear
- Add an approach selector for NPC skills
What I Need From You
- Feedback! Let me know if you don't like how something is setup, if something is unreadable (too small? too big? bad colors?)
- If you find any errors not listed in the Known Issues section, please let me know
- Requests - what would be a useful addition to this sheet? or a useful macro for this game system? I'd like to keep all of that information centralized in a wiki to make it easier to run the game.