Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

[5E] Considering running a game, want to gauge interest first. Hardcore Homebrew Dungeon Crawl

1569297128

Edited 1569297170
"The Tower is a dangerous place. Every day brave adventures go off in search of wealth and fame. While a lucky few succeed, most simply find death. Are you sure you want to be an adventurer?" -Burtram Rockbottom, Adventurer's Guild Clerk House Rules Character Creation Players use the following stat array. 16, 15, 14, 13, 12, 10 All Classes and Races are available (except flying races and UA/Homebrew content) Characters starting Hit Points at level 1 is Con Score + Max Hit Die. It should be noted it says Con Score and not Con Mod. For example a level 1 Fighter with a 15 Con would start with 25 Hit Points, not 12 Hit points per the usual method. Instead of taking the starting equipment package provided by their class, players will start with 5d4 x 10 GP to purchase their equipment. Any additional gold and equipment provided by a background is still given as stated.  Pure Caster classes (Bard, Cleric, Druid, Sorcerer, Warlock and Wizard specifically) are capped at Level 5. While those classes are capped at level 5 individually, the players are welcome to multi-class two of them together to gain access to an expanded spell pool and greater versatility in spell selection. For instance, taking 5 levels of Cleric followed by 5 levels of Druid is completely acceptable. All Characters are capped at Level 10 Rests A Character can only level up after completing a Long Rest. Only a single level can be gained after completing a Long Rest. Rests can only be taken in town. Short Rests take 8 hours to complete. Long Rests take a week to complete. Taking a Short Rest costs 1 gp, while taking a Long Rest costs 7 gp. You may take a rest without paying this cost or by paying less, but doing so will result in a penalty. Death If a character reaches Zero Hit Points they die immediately. If a character dies, a player may make a new character at level 1.
I am interested! 
This would be something that I would be interested in looking into. Just to see what you do to put a spin on this. 
Hey! Interested, but depends on which day and time. Also out of curiosity, does that mean a cleric’s revivify is no use in your dungeon? And how bout half-orc’s racial ability to bounce back from 0 to 1hp?
Hey, sounds positively gruesome! What timezone is this for?  Thanks. 
Central time zone. Not sure on the day yet, but if it was during week it would have to be after 6pm. Revivify still works normally, as it revives a dead creature back to life. Spare the Dying however, does not work. In the beta testing for this game I modified the Half-Orc Relentless Endurance ability by simply removing "but not killed outright" portion of the text, worked fine. Thanks for your interest!
This sounds totally brutal, sounds like fun I'm interested 
Absolutely brutal, I'm interested. Still looking for players?
For those of you still interested, the game page is now live!&nbsp; <a href="https://app.roll20.net/lfg/listing/177831/tower-of-power" rel="nofollow">https://app.roll20.net/lfg/listing/177831/tower-of-power</a>