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Hi,
Me and a friend are working
on a character sheet for a d20 homebrew system. A Zombie survival game with fully
automated weapons. One attack but with possibility that multiple rounds hitting
targets from that one attack. One round is easy {{attack}} {{damage}}
{{hitarea}}. Messing with {{nrhits}} variable but don’t know how to make that
multiply the {{damage}} + {{hitarea}} rolls. We are kind of new to this
and somebody must have done this before. Here is a 3 round burst macro ex;
&{template:P0Attack}
{{name=3-round-burst}} {{attack=[[1d20-2<@{selected|automaticweapon}]]}} {{nrhits=[[1d3]]}}
{{damage=[[1d20]]}} {{LW=[[@{selected|repeating_weapons_$0_weaponls_min}]]}}
{{SW=[[@{selected|repeating_weapons_$0_weaponas_min}]]}} {{DW=[[@{selected|repeating_weapons_$0_weaponds}]]}}
{{hitarea=[[1t[Hittable-range]]]}}
‘Automaticweapon’
is the char skill for using automatic weapons. Trying to switch the x in {{damage=[[xd20]]}}
don’t seem to work (template only multiplies value not multiple damages from multiple
rolls). Damage resolve in ranges (DW=deadly wound) depending on different weapon damages. And rollable tables [[1t[Hittable-range]]] likewise wont stack in the
template.
Any suggestions?