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Thick Newbie?

Hi All, Apologies if this is a stupid question but as I'm Completely New to Roll20, and trying to learn it's relevant to me. I've opened the opened the virtual tabletop and to save time and help me understand how it works, I entered the search term "dungeon" and selected a pre-created map. I was expecting something with walls, doors and other movement/view restricting obstructions, not a "picture". Am I expecting too much or is that it? Is that all that Roll20 does please? Or did I download the wrong thing? Thanks fixit.
1397494535
Gid
Roll20 Team
The tabletop in Roll20 simulates the experience of a physical tabletop. When you drop a picture on the tabletop, it's just like if you were to place a printed out map onto your table. I'd recommend taking a look at our Wiki and specifically the Getting Started video to get a gist of how things work.
Hi Kristin, Thanks for the info. I'm looking for something a little more sophisticated, I think. You've saved my a lot of time that I would have spent working that out. I had watched the video and read quite a bit but I still hadn't gotten that. Best regards, Andy a.k.a. fixit.
1397503874
Lithl
Pro
Sheet Author
API Scripter
While you won't get a fully-functioning dungeon with doors, traps, light sources, etc. by searching online for an image, you can get all that with a little extra effort. With a Base subscription (free), you can create areas of the map which are completely black to your players (fog of war), and erase them manually as your players progress, open doors, etc. You can move things between the GM, Object, and Map layers as needed, such as when a player steps on a hidden pit trap, moving a "pit trap" image from the GM layer (hidden to players) to the map layer (visible to players and underneath all of their tokens). A Supporter subscription ($5/mo or $50/yr) gets you access to dynamic lighting, which you can pair with or use instead of the fog of war. Dynamic lighting allows you to set up light-blocking walls (on a layer above the GM layer), and assign light sources to tokens. Depending on settings, players will be able to see the results of the lights intersecting with the walls, revealing the map as they move around. A Mentor subscription ($10/mo or $100/yr) gets you access to the API system, a JavaScript library which you can use to add many, many features to your game. This could be anything from new chat commands to automation (such as automatically revealing that pit trap when the player moves) and more. If you are not a programmer, there are many people in the API forum who have already written scripts you can use, or are willing to help you write new scripts for your needs.
Neverwinter Nights had a 3-d environment.