
Normally the way this works is I create a campaign, and then find a group of random strangers who don't know each other in the hopes that they will commit to years of weekly hangouts. This time I'd like to try a different approach. I'm not looking for individual players, but a group of players who know each other and enjoy playing together already, even better if you know each other offline. I am very accustomed to playing with new players, so this is the perfect opportunity to convince your offline friends to join roll20 and play with you. My DM style is **variety**: I try to go wherever inspiration takes me, whether it involves complex political intrigue, reality-bending puzzles, heartwarming family drama, disturbing psychological horror, or just wave after wave of good old fashioned fantasy violence. To be sure, the character choices my party makes will likely have the most impact on what kind of game it ends up being, but whatever we imagine, my only condition is for it to be as immersive as possible. So even if you turn into a bunch of ravenous murder-hobos, I still expect to have a deeply immersive roleplaying experience delving into the psychological and political impacts of a group of morally bankrupt psychopaths going on a killing spree! On a mechanical side, I tend to stick pretty zealously to the written letter of D&D law. Even though it's impossible to remember *all* of the rules in even a streamlined system like 5e, I genuinely believe the game is more balanced, fair, and exciting the closer you can adhere to the rules that were built upon years of playtesting. That said, I *am* a big fan of the **variant rules** offered in the Dungeon Master's Guide that make the game more immersive and strategic, so even if you're a D&D veteran you can expect some fun and exciting changes to the basic rules. I am ultimately hoping to run a long-term campaign in my homebrew setting of Pangaea. It is what I call a "middle-fantasy" setting. Incredible magical spells and creatures are not so prevalent as to seem ordinary, but also not so obscure as to be unbelievable. I had 3 goals in creating Pangaea: 1. To create a world that not only includes all the races and classes in the official D&D rulebooks, but also that they all have a premeditated place and purpose in the history and overall story of the world. 2. To create a world with the potential to combine historical and mythological tropes from all across planet earth, so that samurai and vikings can team up with templars and gladiators to fight mummies riding werewolves... Ok maybe that's an extreme example, but I want to feel like it's at least *possible*. 3. To recreate the feeling of an old world; when traveling to another continent seemed as dangerous and unlikely as traveling to another planet; when superstitions weren't so easily dismissed with empirical common sense; and maps were incomplete and full of pockets of unexplored or forgotten mysteries. If you're interested in that kind of experience, please reply to this post and tell me a little bit about your group such as how many you are, what experience you have with D&D and other games, how you first met, and what kind of characters you're interested in playing.