Virtues: This campaign uses a built in ratings system
to keep track of a character’s virtue and purity. All characters start with a rating of 0
(zero) in all of the virtue statistics.
The virtues are listed below.
Acts which fall under the left side of the chart add a positive rating
to the virtue, acts which fall under the right side of a chart add a negative
rating to the virtue. Compassion -
Indifference Love - Hate Honor - Dishonor Charity - Greed Selflessness -
Selfishness Peace - War Loyalty -
Disloyalty Humility - Pride Passion -
Listlessness Mercy -
Merciless World Notes: This
campaign is set on the world of Jakara, a large planet that is located second
from its sun. It is slightly larger than
the Earth as we know it, and as of now has not been fully mapped or explored. (This is done on purpose, and I will never
fully explore or map more onto this game world.
By adding maps to an existing game world, the game maker destroys, or
invalidates any maps that his players may have made for their own game
settings. What exists of Jakara now, is
what shall exist of Jakara in years to come.) Jakara
is a world high in magic, and high in magical resources. Many races and peoples live on the planet,
and creatures of both light and darkness inhabit the world. Jakara has two styles of magic on its surface
-- Mystical (magic that comes from a person, and the world around them), and
Spiritual (magic that comes from the Gods and Goddesses). Jakara has three moons that orbit its
surface, and these moons greatly affect the flow of magic as well as the flow
of tides on the planet. It is said that
the moons are the Gods’ and Goddesses’ looking glasses into the world, and when
the moons are full, Spiritual magic is at its peak. When the moons are at their darkest phases,
Mystical magic is at its peak. But,
enuff about the world in general, we’ll
discuss it later, when it comes into effect more upon the players, and the Game
in general. Starting Notes: The
players in this campaign start out in the hidden little valley of Dobbins
Hollow. Dobbins Hollow is a small town
nestled in a tiny valley inside a large mountain range. The only way in to or out of Dobbins Hollow
without the use of climbing gear and mountain climbing skill is passage through
a deep set of underground tunnels which lead for several miles and are called
simply The Way Beneath. The Way Beneath
is a long series of tunnels which lead far throughout the Masters Mountain
Range. The Way is lit by a mysterious
form of florescence moss that only glows inside the tunnels, and only inside of
certain tunnels. Those tunnels can be
safely traveled, and merchants use them often for passage under the mountain
range. Strange noises can be heard and
weird shadows can sometimes be seen to move in the darkened areas of the
tunnels. No merchant is crazy enough to
get off the lighted way and travel into the darkened ways. Dobbins
Hollow is a small little utopian town, and nothing exciting ever seems to
happen there, or occur to its inhabitants.
Chances are, merchants would never travel to Dobbins Hollow, except for
a set of gold mines that exist to the northwest of town. For the player characters, there should exist
two main types of people – Towners and Outlanders. Towners are those people that are born and
raised in Dobbins Hollow, and Outlanders are the unlucky people who weren’t
born there. Dobbins
Hollow is a magical place, and as such, its inhabitants lead a magical,
peaceful life. The weather is always
warm in Dobbins Hollow, with temperatures varying from a mild 70 degrees (19
degrees Celsius), to a sweltering 110 degrees (43 C). Towners are primarily concerned with staying
cool in the hot summer sun, and as such, tend to be extremely carefree with
their dress when no Outlander is around.
The Outlanders look down upon nudity and partial nudity, but most of the
Towners take it for granted. Children
tend to run around completely naked in the hot sun, and most of the men and
women seldom wear much themselves.
Whenever an Outlander should appear in Dobbins Hollow, the Towners will
tend to dress in light, but concealing clothing to keep from offending their
guests. There
are several items of interest in Dobbins Hollow, and they are described briefly
below. The Lighthouse – Dobbins Hollow is a
town nestled into a mountain range, and has no great body of water located
anywhere nearby. Therefore, the fact
that a huge lighthouse is present in the middle of town in an oddity all in
itself. The lighthouse is 300’ wide,
300’ long, shaped in the form of a decagon, and stands 90’ tall. The lighthouse is located on a small island
formed from two streams that flow throughout the hollow, and glows with a
bright yellow light. The light from the
lighthouse never goes out, never flickers, and is considered to be a holy
place. No one in Dobbins Hollow goes to
the island that the lighthouse sits upon, and anyone that does is instantly
Outcast from the town, and told to never return. Returned Outcasts are killed on the spot. The
light in the lighthouse always glows a pale blue one day before any visiting
merchant or Outlander returns to Dobbins Hollow, and legend says that should
danger ever enter into the town through the Ways, the lighthouse will glow a
fiery red one day before the trouble arrives. The Bubbling Brook -- Not far from the lighthouse is a small stream
that bubbles up out of the ground. This
stream is always a nice cool temperature, and never seems to vary much in the
heat it gives off. Fish of all shapes
and sizes swim in the bubbling brook, and a lot of the women and men in Dobbins
Hollow spend much of their day fishing. Fish is one of the main staples of food
eaten in Dobbins Hollow, and most Towners eat it for at least one meal a day. The Founding Statue – In the northeast
section of town is the statue of the founding father of Dobbins Hollow – Earl
Dobbins. The statue shows a plain and
simple looking young man, perhaps in his late twenties or early thirties, whose
only distinguishing feature is a badly broken nose. The nose on the statue is smashed flat, and pushed
far to the left of the face, looking almost as if the stone carver who made the
statue wanted to make it touch its ear. The Rosewood Church – In the southwest
section of town is the local church. The
church is made from some type of strange, unidentified wood that the Towners
have always simply called Rosewood. The
church shows no sign of obvious age, but something about it seems to make it
feel as if it is perhaps older than time itself. The church has never needed painting, and has
never seemed to show a sign of scarring or aging, even with all the heavy
traffic that sometimes comes it way. The
oldest man in town (Old man Granther, 116 yr. Old), says that his grandfather
told him that his grandfather told him that the church has always been then. The church is definitely a holy place, and
anyone who has ever been there when it rains can testify to that. Rain will not touch the Rosewood church, as
it seems to stop inches from the roof, and then flow inches from the
walls. No Outlander has ever been
allowed into the sacred confines of the church. The Lost River – The Lost River starts
in the northwest section of Dobbins Hollow, and it flows in a generally
southeasterly direction. The river flows
out of a large cave network that Towners have followed back into the mountain
ranges for several miles, before they got too small for a person to navigate
back any father. The river is a nice
cool temperature in the summer, and in the winter it can get icy inside the
caves. The Lost River flows towards the
lighthouse, and then continues on southeasterly until it passes into a small
cave and continues to travel on underground.
No one knows where the river starts at, where its true source is, or
even when it ends at. The Lost River
starts underground, flows for just a short ways above ground, and then is lost
again underground. The Granther Farm – Old man Granther is
the oldest man in Dobbins Hollow, being 116 years old. His house, and him, are both items of great
interest for Outlanders. The old man is
bald headed, except for a small tuff of white hair that grows upon the very
back of his head, and his children claim he reads the future. He doesn’t like to foretell what may happen
to Towners, but he will gleefully tell the future for Outlanders who come and
visit him. Often Old Man Granther’s
predictions are very grim and painful, as he tends not to see the good points
of a persons future, but instead sees the bad things that will affect them. Old Man Granther’s farmhouse is hundreds of
years old, and it is made in a style quite unlike any other home in Dobbins
Hollow. The house is made of stone
(anyone with Stonemason or Geology skill can tell that it’s marble), and has
large stone columns carved with dragons, eagles, oaks, elves, whales, and giant
squids which hold up the deck of the front porch. There
are several important people in Dobbins Hollow, and a complete description is
included later for an easy reference guide.
Here is a brief description of important Towners, and their duties to
the town. The Misfits – The Misfits are a group
of small town bullies that seem to completely stand out from the usual
Towners. Most of the Misfits wear armor
and carry weapons which seems to stand out oddly from what the other Towners wear. The Misfits are described briefly below: Scarlet Patterson – The leader of the
misfits. She wears red armor, and
carries a red sword that glows lightly on certain nights of the year. Brent Trueblade – The son of the town
guards, Brent doesn’t seem to fit in with the rest of the Misfits. He wears chain mail, and carries a long
sword. Dolores Greystone – Dolores is one of
the most beautiful women in town. She doesn’t wear armor, and usually doesn’t
even wear clothes unless around Outlanders. Kirk Ervins – Kirk enjoys hearing
children scream, he hurts them often. He
wears studded leather armor and carries an unusually black mace. Martin Ervins –Martin is the meanest of
the Misfits. He wears dark brown studded
leather armor and carries a long spear. Eric Harenton – The town’s loud
mouth. Eric wears a suit of completely
black leather, and even wears a black hat that he uses to pull over his eyes. The Church – The church has two people
of note in it – the priest and his daughter.
What makes Mark’s daughter so unusual is the fact that he never married,
and he never had a child of his own. One
day, Mark went up into the hills to the southwest of the church, and when he
came down he had a baby girl in his arms.
He named the girl Angelica and has refused to speak about her birth to
anyone. Mark Hensley – The local priest, Mark
wears leather armor and carries a mace by his side. He’s strict and firm with the God’s rules, but fair as well. Angelica Hensley
– The most
beautiful woman in Dobbins Hollow. Angelica
has creamy skin, and never tans. She
knows she’s different and is ashamed of it. The Moneychanger – The town has a
representative from the Anduran government who always stays in Dobbins Hollow,
the moneychanger. The old moneychanger
died a few years ago, and a new replacement was sent from the kingdom to
collect taxes and make proper change for the Outlanders who come into Dobbins
Hollow. Simon Livingston
– The
replacement moneychanger. A quiet man
with no liking for anyone in Dobbins Hollow.
He doesn’t care at all about his job or duties. The Guards – Dobbins Hollow has two
main guards in it to keep trouble down.
They are husband and wife, and have 4 children – one boy and three
girls. Trent Trueblade – The head guard. He wears chain mail armor and carries a
longsword by his side which he has mastered the use of. Brenda Trueblade – Brent’s wife, and
the other guard for Dobbins Hollow.
Brenda wears studded leather armor, and carried a variety of weapons and
armor to use. Brent Trueblade – Brent has become a
Misfit, and his mother and father are deeply worried about him. Kira Trueblade – Ten year old daughter, and
very responsible for her age. She can be
trusted baby-sitting, and doing other odd chores for the Towners. Silvana Trueblade –Nine year old
daughter. She tends to completely
dislike boys, and doesn’t want to be around them at all. Simona Trueblade – Eight year old
daughter. She likes boys as much as
Silvana dislikes them. The Mayor – The mayor’s main duties in
Dobbins Hollow is to be the judge if any trouble comes up. He has a wife, and 4 children who are briefly
described below. Adam Harenton – The mayor.
Adam wears leather armor and carries a longsword. He’s one of only two people who can proclaim
judgment on criminals. Susan
Harenton –
His wife. Susan was once an Outlander
wench. She worked for Adam for a few
years, and later married him. She is
always naked. Ralph
Harenton –
Ralph is one of the local miners, and is one of the most popular men in town. He also has the right to perform judgments. Eric
Harenton –
One of the Misfits, and a source of great shame for his father and family. Todd
Harenton –
One of the local town boys, Todd is only six years old. He is usually naked unless Outlanders come
into town. Laura
Harenton – A
sickly young girl, only 3 years old.
Laura always stays at home, and is pale and weak. She sleeps a lot, and doesn’t wear clothing. The Head Miner – The head miner of Dobbins
Hollow is an older man with a wife and two daughters. Benjamin Greystone – Walks with a limp,
and has trouble using his right arm. He
knows all the mines by heart, and is considered to be a town hero. Brigitte
Greystone –
The town saint. Brigitte never speaks
bad about anyone, and is always looking for a way to help them. Dolores
Greystone –
One of the Misfits now. Her family is
still proud of her, and her mother is looking to marry her off soon to calm her
down. Helena
Greystone –
Dolores’ shadow. Helena follows her
sister everywhere, and stands up proudly for her. Doesn’t let anyone put Dolores down. The Inn – Simply known as Dobbins Inn,
the local inn has no truly unusual features.
It’s patterned after the inns in Anduran, to help make Outlanders feel
more at home. The innkeeper is married,
and has only one son. Joel Heartstone – Joel is a lazy man,
and it shows. Has very few muscles, and
is always blabbing on about how great and smart he is. Mary
Heartstone –
Joel’s wife, and a hard working woman.
Mary isn’t the smartest woman in town, but she still keeps her husband
in line when she has to. Robert
Heartstone –
Twelve year old boy. Tries to sneak out
of the inn to have fun whenever he can, and seldom tells his mother or father
when he’s gone. The Pattersons – A family of local
farmers. There is the mother and father,
and three children. Frank Patterson – A tough, rough
looking farmer. Frank wears all colors
of clothes, and is slightly retarded. He
is also one of the nicest men in town. Martha Patterson – Frank’s wife, she
spends most of her day looking after him and Joey. She loves children and is
always telling stories, and cooking for them. Theodore Patterson – He wants to be the
greatest mage in town someday, but always has his nose in a book and is too
busy reading to truly practice magic. Scarlet
Patterson – The leader and founder of the Misfits. Her father and mother still treat her the
same as always, and hope that she’ll calm down soon. Joey
Patterson –
A child who suffers from severe physical and mental deformity. Joey is 15 years
old, but acts as if he was 5 or 6. The Ervins – Another family of local farmers. Esmond Ervins – A cruel man, who most
people think has been cursed by the gods.
Esmond is always sick, and has aged before his time. Xandra
Ervins – A
battered woman, Xandra is too afraid to say anything that might make her
husband angry. She always wears a full
set of clothing. Ethan
Ervins – A
local miner. He tends to be strict with
his wife, but nice. He wears unusually
long shorts, which go to his knees. Nima
Ervins – A
pretty young girl. Rumor says she was
sold into marriage by her father. Her
husband is a much older man, and she’s never seen anymore. Martin
Ervins – A
Misfit, and one of the cruelest men in town. Kyle
Ervins – A
lot like his older brother: A Misfit, and one of the cruelest men in town. Xylia
Ervins – A fairly pretty girl, but no where near to
the beauty Angelica, Dolores, or Helena possesses. She is terrified of Martin and Kyle. Lucas
Ervins – The
local priest in training. Lucas has some
magic, and has enchanted his own clothes so that dirt and mud never gets on
them. Martha
Ervins – A
young girl who has just started going into puberty. She is very shy, and has little to say to
other people.