Thanks for the help. The extra square brackets work fine; I had tried parenthesis to no avail. Scott, you need a 6 to evade the damage, so the d6=6 needed to evaluate to a multiplier of 0. For Savage Worlds players, the full rule is that you can evade blast damage if you roll your Agility die (often d6 or d8), minus 2, and get more than a 4. So that's a 6+ on a d6 or a d8 to evade. Blast effects are often 2d6, 3d6, or 4d6 damage. This macro covers the common cases. ?{Number of dice|2|3|4}&{template:info} {{name=Blast Damage}} {{=For each target (left to right, top to bottom), checks **Ag**ility d6-2 and d8-2 to evade or take **?{Number of dice}d6** blast damage.}} {{1st=Ag d6 takes [[[[1d6<5]] * ?{Number of dice}d6!]], d8 takes [[[[1d8<5]] * ?{Number of dice}d6!]] }} {{2nd=Ag d6 takes [[[[1d6<5]] * ?{Number of dice}d6!]], d8 takes [[[[1d8<5]] * ?{Number of dice}d6!]] }} {{3rd=Ag d6 takes [[[[1d6<5]] * ?{Number of dice}d6!]], d8 takes [[[[1d8<5]] * ?{Number of dice}d6!]] }} {{4th=Ag d6 takes [[[[1d6<5]] * ?{Number of dice}d6!]], d8 takes [[[[1d8<5]] * ?{Number of dice}d6!]] }} An interesting thing about this macro in action is that you only see a few 3D dice thrown. I think it's technically throwing 6 dice per target, 24 dice total, but it only ultimately shows 2 or 3 onscreen. Anyway, this will really save some time, THANK YOU!