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Forum Edits don't save

Hey folks, A perennial problem that my rather large campaign has had is that the forum posts break occasionally after editing and can no longer be edited. This has happened multiple times, most notably on an "Items for Sale" listing thread (where the first post in the thread is edited repeatedly as items are bought/sold across the group). From the look of past bug report posts , this is a known issue whose root cause was never addressed. If that's the case, will it be addressed? Or should we just poke the devs to clean up whatever thread clog/blockage is stopping the edits from going through? Or do we just delete and re-post as it's not worth bothering people over? (This slightly outdated guide is the uneditable thread in question this time around.) Cheers.
Bumping!
Hello Matt W., I'm sorry to hear that you're having issues with the site. To rule out possible issue,  please carefully work through these steps of our guide to  Solving Technical Issues : Step 1: Make sure to use the right browser Please check if these issues persist when using both Chrome  and  Firefox. Step 2: Ensure that there are no extensions/addons interfering with Roll20 Please disable  all  add-ons/extensions. Step 3: Clear your cache If none of the above succeeds, please thoroughly work through all of the requested information in  Step 4 .  (Don't forget the complete Console Log! Thank you!
Yes, none of the above worked, which is why I linked the previous post which had the same issue. OS: Windows 7 (this problem has been had on multiple OS) Browser: Both chrome and firefox Javascript: on Anti-virus: not an issue; persists across multiple computers. Firefox Console Log: JQMIGRATE: Migrate is installed with logging active, version 3.0.0 v2.js :57:382 JQMIGRATE: jQuery.expr[":"] is now jQuery.expr.pseudos v2.js :57:129 console.trace() v2.js :57:178 &nbsp;&nbsp;&nbsp;&nbsp; i <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; get <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; &lt;anonymous&gt; <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 178 &nbsp;&nbsp;&nbsp;&nbsp; &lt;anonymous&gt; <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 178 &nbsp;&nbsp;&nbsp;&nbsp; &lt;anonymous&gt; <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 178 JQMIGRATE: 'ready' event is deprecated v2.js :57:129 console.trace() v2.js :57:178 &nbsp;&nbsp;&nbsp;&nbsp; i <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; setup <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; add <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 51 &nbsp;&nbsp;&nbsp;&nbsp; E <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 50 &nbsp;&nbsp;&nbsp;&nbsp; each <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 50 &nbsp;&nbsp;&nbsp;&nbsp; each <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 50 &nbsp;&nbsp;&nbsp;&nbsp; E <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 50 &nbsp;&nbsp;&nbsp;&nbsp; on <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 51 &nbsp;&nbsp;&nbsp;&nbsp; &lt;anonymous&gt; <a href="https://app.roll20.net/forum/post/2556269/matts-guide-to-great-macros" rel="nofollow">https://app.roll20.net/forum/post/2556269/matts-guide-to-great-macros</a> : 908 Loading failed for the &lt;script&gt; with source “ <a href="https://www.google-analytics.com/analytics.js" rel="nofollow">https://www.google-analytics.com/analytics.js</a> ”. matts-guide-to-great-macros :1:1 JQMIGRATE: jQuery.fn.bind() is deprecated v2.js :57:129 console.trace() v2.js :57:178 &nbsp;&nbsp;&nbsp;&nbsp; i <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; bind <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 57 &nbsp;&nbsp;&nbsp;&nbsp; &lt;anonymous&gt; <a href="https://app.roll20.net/v2/js/browse.js?1570550266" rel="nofollow">https://app.roll20.net/v2/js/browse.js?1570550266</a> : 609 &nbsp;&nbsp;&nbsp;&nbsp; h <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 51 &nbsp;&nbsp;&nbsp;&nbsp; d <a href="https://app.roll20.net/assets/v2.js?1569951309" rel="nofollow">https://app.roll20.net/assets/v2.js?1569951309</a> : 51 Loading failed for the &lt;script&gt; with source “ <a href="https://js-agent.newrelic.com/nr-1130.min.js" rel="nofollow">https://js-agent.newrelic.com/nr-1130.min.js</a> ”. Console Log for Chrome: VM79 matts-guide-to-great-macros:1 A cookie associated with a cross-site resource at <a href="https://m.stripe.com/" rel="nofollow">https://m.stripe.com/</a> was set without the `SameSite` attribute. A future release of Chrome will only deliver cookies with cross-site requests if they are set with `SameSite=None` and `Secure`. You can review cookies in developer tools under Application&gt;Storage&gt;Cookies and see more details at <a href="https://www.chromestatus.com/feature/5088147346030592" rel="nofollow">https://www.chromestatus.com/feature/5088147346030592</a> and <a href="https://www.chromestatus.com/feature/5633521622188032" rel="nofollow">https://www.chromestatus.com/feature/5633521622188032</a>. v2.js?1569951309:57 JQMIGRATE: Migrate is installed with logging active, version 3.0.0 v2.js?1569951309:57 JQMIGRATE: jQuery.expr[":"] is now jQuery.expr.pseudos i @ v2.js?1569951309:57 get @ v2.js?1569951309:57 (anonymous) @ v2.js?1569951309:178 (anonymous) @ v2.js?1569951309:178 (anonymous) @ v2.js?1569951309:178 v2.js?1569951309:57 console.trace i @ v2.js?1569951309:57 get @ v2.js?1569951309:57 (anonymous) @ v2.js?1569951309:178 (anonymous) @ v2.js?1569951309:178 (anonymous) @ v2.js?1569951309:178 v2.js?1569951309:57 JQMIGRATE: 'ready' event is deprecated i @ v2.js?1569951309:57 setup @ v2.js?1569951309:57 add @ v2.js?1569951309:51 (anonymous) @ v2.js?1569951309:50 each @ v2.js?1569951309:50 each @ v2.js?1569951309:50 E @ v2.js?1569951309:50 on @ v2.js?1569951309:51 (anonymous) @ matts-guide-to-great-macros:908 v2.js?1569951309:57 console.trace i @ v2.js?1569951309:57 setup @ v2.js?1569951309:57 add @ v2.js?1569951309:51 (anonymous) @ v2.js?1569951309:50 each @ v2.js?1569951309:50 each @ v2.js?1569951309:50 E @ v2.js?1569951309:50 on @ v2.js?1569951309:51 (anonymous) @ matts-guide-to-great-macros:908 v2.js?1569951309:57 JQMIGRATE: jQuery.fn.bind() is deprecated i @ v2.js?1569951309:57 bind @ v2.js?1569951309:57 (anonymous) @ browse.js?1570550266:609 h @ v2.js?1569951309:51 d @ v2.js?1569951309:51 setTimeout (async) (anonymous) @ v2.js?1569951309:51 u @ v2.js?1569951309:51 fireWith @ v2.js?1569951309:51 fire @ v2.js?1569951309:51 u @ v2.js?1569951309:51 fireWith @ v2.js?1569951309:51 ready @ v2.js?1569951309:51 d @ v2.js?1569951309:50 v2.js?1569951309:57 console.trace i @ v2.js?1569951309:57 bind @ v2.js?1569951309:57 (anonymous) @ browse.js?1570550266:609 h @ v2.js?1569951309:51 d @ v2.js?1569951309:51 setTimeout (async) (anonymous) @ v2.js?1569951309:51 u @ v2.js?1569951309:51 fireWith @ v2.js?1569951309:51 fire @ v2.js?1569951309:51 u @ v2.js?1569951309:51 fireWith @ v2.js?1569951309:51 ready @ v2.js?1569951309:51 d @ v2.js?1569951309:50 matts-guide-to-great-macros:1 A cookie associated with a cross-site resource at <a href="http://doubleclick.net/" rel="nofollow">http://doubleclick.net/</a> was set without the `SameSite` attribute. A future release of Chrome will only deliver cookies with cross-site requests if they are set with `SameSite=None` and `Secure`. You can review cookies in developer tools under Application&gt;Storage&gt;Cookies and see more details at <a href="https://www.chromestatus.com/feature/5088147346030592" rel="nofollow">https://www.chromestatus.com/feature/5088147346030592</a> and <a href="https://www.chromestatus.com/feature/5633521622188032" rel="nofollow">https://www.chromestatus.com/feature/5633521622188032</a>. matts-guide-to-great-macros:1 A cookie associated with a resource at <a href="http://doubleclick.net/" rel="nofollow">http://doubleclick.net/</a> was set with `SameSite=None` but without `Secure`. A future release of Chrome will only deliver cookies marked `SameSite=None` if they are also marked `Secure`. You can review cookies in developer tools under Application&gt;Storage&gt;Cookies and see more details at <a href="https://www.chromestatus.com/feature/5633521622188032" rel="nofollow">https://www.chromestatus.com/feature/5633521622188032</a>. matts-guide-to-great-macros:1 A cookie associated with a cross-site resource at <a href="https://nr-data.net/" rel="nofollow">https://nr-data.net/</a> was set without the `SameSite` attribute. A future release of Chrome will only deliver cookies with cross-site requests if they are set with `SameSite=None` and `Secure`. You can review cookies in developer tools under Application&gt;Storage&gt;Cookies and see more details at <a href="https://www.chromestatus.com/feature/5088147346030592" rel="nofollow">https://www.chromestatus.com/feature/5088147346030592</a> and <a href="https://www.chromestatus.com/feature/5633521622188032" rel="nofollow">https://www.chromestatus.com/feature/5633521622188032</a>.
1573768270

Edited 1573768284
Nicholas
Roll20 Team
Hi&nbsp;Matt W. - Would you mind confirming the exact behaviour you are seeing? Is the edit button visible, but not working? Does the edit button work, but the save edits button does not? Does the editable box not appear when you use these buttons? Apologies for the trouble, we just want to make sure we understand exactly what issue you are experiencing. Thank you in advance for your patience and understanding!
Nicholas said: Hi&nbsp;Matt W. - Would you mind confirming the exact behaviour you are seeing? Is the edit button visible, but not working? Does the edit button work, but the save edits button does not? Does the editable box not appear when you use these buttons? Apologies for the trouble, we just want to make sure we understand exactly what issue you are experiencing. Thank you in advance for your patience and understanding! Gladly. When going to edit the post, I can click the edit button, which launches the normal edit window. I can type, rearrange, etc. in the edit window, and when I hit "Save" it performs the usual behavior of refreshing the page, but the edits did not save after hitting save. The page just appeared exactly as it had pre-edits. I attempted multiple times, with no change. If you need more, let me know. This has happen on other oft-edited threads on my campaign. Usually we just delete them and replace them, but a lot of our other guides link to this specific forum post and I don't want to have to hunt down all the rogue hyperlinks if we have to delete and re-post it to get the edits in. My laziness means your work, I'm afraid. Whoops. Thanks for your assistance!
Matt W. said: Nicholas said: Hi&nbsp;Matt W. - Would you mind confirming the exact behaviour you are seeing? Is the edit button visible, but not working? Does the edit button work, but the save edits button does not? Does the editable box not appear when you use these buttons? Apologies for the trouble, we just want to make sure we understand exactly what issue you are experiencing. Thank you in advance for your patience and understanding! Gladly. When going to edit the post, I can click the edit button, which launches the normal edit window. I can type, rearrange, etc. in the edit window, and when I hit "Save" it performs the usual behavior of refreshing the page, but the edits did not save after hitting save. The page just appeared exactly as it had pre-edits. I attempted multiple times, with no change. If you need more, let me know. This has happen on other oft-edited threads on my campaign. Usually we just delete them and replace them, but a lot of our other guides link to this specific forum post and I don't want to have to hunt down all the rogue hyperlinks if we have to delete and re-post it to get the edits in. My laziness means your work, I'm afraid. Whoops. Thanks for your assistance! Any updates? Was that info at all helpful or was the problem not replicable? Thanks!
Hi&nbsp;Matt W. - No, I believe this is perfect - thank you for confirming these details. Overall, we are still conducting further investigation with our developers to figure out what might be going on here. I'll let you know as soon as I have additional information. Again, we appreciate your patience!
1574045748

Edited 1574046369
Matt
Plus
Nicholas said: Hi&nbsp;Matt W. - No, I believe this is perfect - thank you for confirming these details. Overall, we are still conducting further investigation with our developers to figure out what might be going on here. I'll let you know as soon as I have additional information. Again, we appreciate your patience! Woot. Thanks for working on it. If any of you roll20 folks feel like talking about other possibly wonky roll20 functionalities to the people who have been running a substantial "edge-case" campaign on roll20 (consistently over 100 players even with quarterly purges, about 10 games a week, running for 5+ years with 25+ DMs, hundreds of maps, thousands of sheets, etc.), just let me know ;-). Thanks again for all your hard work and for the platform itself.
1575585034

Edited 1575585659
Matt
Plus
FYI: It happened again, this time to our frequently-edited crafting thread ( very frequently edited, considering it only lasted about 2 months this time around). It also happened to our items for sales thread, but someone deleted that.
1575662769

Edited 1575662814
Nicholas
Roll20 Team
Hi Matt W. -&nbsp; Unfortunately, we are still having a hard time reproducing this on our end, which allows us to best figure out how we can fix it. Did you notice a particular workflow that causes this to occur? Maybe when you have multiple tabs open of Roll20? Have you noticed this happening when you use certain characters or text editing features, such as adding a link or making something italicized?&nbsp;
1575670247

Edited 1575670330
Matt
Plus
Can you guys edit the first posts of the threads I linked? (Feel free to mess around with this one and edit it as you like; we have already replaced it.) None of my GMs can edit. If roll20 mods can, but I and my GMs can't, then there is likely a permissions issue somewhere in your code. There is no particular workflow that causes this to occur: it happens after a thread has been edited a large number of times that the edits just refuse to save. It happens on firefox, chrome, and even with one nut using edge. It happens at all hours of the day or night for people from California to the Netherlands to Australia, both when it is the only tab open and one of twenty. It probably doesn't help that we have so many forum posts that the main page for the campaign forum sometimes (usually) just refuses to load due to 504 Gateway Timeout. I get that roll20 was likely not intended to deal with 5+ year campaigns that cycle through hundreds of members, but I'm surprised no one else has reported these problems that we see regularly. Hope you can find the source of the mysterious ticking noise! Cheers Nicholas said: Hi Matt W. -&nbsp; Unfortunately, we are still having a hard time reproducing this on our end, which allows us to best figure out how we can fix it. Did you notice a particular workflow that causes this to occur? Maybe when you have multiple tabs open of Roll20? Have you noticed this happening when you use certain characters or text editing features, such as adding a link or making something italicized?&nbsp;
1575670709

Edited 1575670767
Matt
Plus
Matt W. said: &nbsp;(Feel free to mess around with this one and edit it as you like; we have already replaced it.) Apparently one of my overzealous DMs deleted the thread I told them to keep so that you guys would have more cases to look at. Well if they don't restore that one, you can also mess around with this uneditable post then. Apologies
Happened again with the newest sales thread . Same issue, happens when it's edited a lot: it just breaks. No idea why.
Happened again again with another new sales thread .
Hey&nbsp;Matt W. - Thank you for the additional details here. Just to confirm, I've got a ticket going with our dev team to investigate whatever is going on here. However, it's simply a bit lower on our list as of now due to recent and upcoming big releases ( Zoom Tool , Sheet Sandbox , Custom Markers , Advanced Fog of War Redesign , etc.). However, as I mentioned, this is definitely still on our radar and we'll be getting to it as soon as we can. We really appreciate your patience! :)
While I appreciate the R20 Team has a lot on their plate and new features coming soon and recently implemented, this issue is progressively getting worse and we would appreciate a suggestion on a band-aid fix if it is at all possible. At first it was just a thread that wouldn't save.&nbsp; We can re-create that, its fine. Then it became something of a habitual problem for that one type of thread.&nbsp; That is slightly annoying, but still workable. Then it began happening with a regularity that our posts that are references are in danger of breaking all together.&nbsp; Whenever the thread breaks we have to edit the other things that reference that thread to put a link to the new one, which means we are editing those threads more frequently. Now we have multiple players frequently unable to access parts of our forum at all when they attempt to do so while creating their characters for our games. As an example if you click on this link:&nbsp; <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> And then from there click on "Campaign Forum" to go to the forum where it is posted.&nbsp; This almost always causes the gateway to time out and it often takes multiple attempts to try to access the forums overall.&nbsp; When I tested it while writing this post it took me a single refresh to get the forum, earlier today it took 3 and we had a player who was unable to access the forums to be able to create their character today because it wouldn't work. During the time we are experiencing this problem I can easily load forums from other campaigns without time outs as well as Community Forums without issue.&nbsp; Again, to be clear, this is happening with our campaign forum for all 133 players in the campaign regardless of whether they are brand new or the owner of the campaign. Should we attempt to copy the campaign and not migrate the forums with it?&nbsp; Would that allow us to start from a clean slate?&nbsp; Are there any other fixes or work-arounds that you would suggest while your team is unable to engage with it directly?
1583367131

Edited 1583367204
Nicholas
Roll20 Team
Hey Gary M and Matt W. - This is definitely on our radar and, as mentioned before, we have an internal ticket going to further investigate and take action on this issue however possible. At this time though, I still don't have any specifics to share for when or how we may address this. For further insight, what makes this issue difficult is the use case you have here; a living world style game with many many people. It makes it difficult to troubleshoot and isolate the root cause. Additionally, when considering a resolution, we have to think of the impact it has on your particular use case.&nbsp; Moving forward, there seems to be 2 issues that are most prevalent in your game. Would you mind confirming if I have gathered those correctly, please? If not, can you add anything I may be missing here, please? 1) Consistent re-editing of a forum post is causing the post to "break" which prevents further editing of the post. Editing a post is your preferred method instead of deleting and recreating because you don’t want to have to go through and fix the links in your other posts (I agree that this is definitely preferred). 2) When you click on various links in your forum, including breadcrumb links, you are being timed out and the linked page/post will not load. To answer the other part of your question, unfortunately, I cannot give you a definitive workaround/bandaid right now since we have not yet identified the root cause. The best I can maybe recommend is what you mentioned; creating a copy of your game without the forums included, recreate your baseline posts, and try additional testing/editing using this new game. However, again, I cannot guarantee that this will work. If you do try that though, please let me know the results, as that type of info is always extremely helpful to our dev team.&nbsp; Besides that, the only other workable solution that comes to mind for this is for you to use a different medium for posting this kind of stuff. Perhaps something like your own Wiki or Reddit community or another 3rd party solution?&nbsp;
1583373177

Edited 1583451180
Matt
Plus
Nicholas said: Hey Gary M and Matt W. - I'm definitely still alive! Who says I'm not? &lt;.&lt; This is definitely on our radar and, as mentioned before, we have an internal ticket going to further investigate and take action on this issue however possible. At this time though, I still don't have any specifics to share for when or how we may address this. I know you guys have to prioritize stuff and this weird edge case of forum editing is likely not high on said list. These have been such weird and persistent bugs for us that we didn't realize that nobody else knew about them for the past half-decade. 1) Consistent re-editing of a forum post is causing the post to "break" which prevents further editing of the post. Editing a post is your preferred method instead of deleting and recreating because you don’t want to have to go through and fix the links in your other posts (I agree that this is definitely preferred). This is correct. If you have anyone even casually interested in trying to duplicate this for themselves on the roll20 team, I would gladly give them GM in my game so they can gather their own data. I'm assuming folks with mod roles don't have this issue, even with editing the threads I linked above? (Any thread I linked can be safely messed with by anyone as far as I am concerned; all the critical info has been backed up.) Edit: We just had the first post in another thread break. Anyone from roll20 can feel free to mess around. 2) When you click on various links in your forum, including breadcrumb links, you are being timed out and the linked page/post will not load. Sometimes it's the pages on the forums but more often it is the forum directory itself that fails to load. In fact, it fails to load so frequently my browser history has the page saved as "Roll20 Error." I can usually get it on the third or fourth refresh. I'll post the screencap of the 504 error below, but my guess is that having 5+ years of forum posts occasionally may be too much for the site to handle in the request. Edit: The main issue with this consistent failure is that you must load the forum directory in order to make a new forum post. Thus, numerous times when people have typed out their new posts and hit "Post Topic," the 504 error pops up and all the writing is lost. Thus, every time we have to replace a forum post that has the "edit break" error, we also run into the 504 problem with the forum directory (and likely exacerbate it with the new threads we have to create). To answer the other part of your question, unfortunately, I cannot give you a definitive workaround/bandaid right now since we have not yet identified the root cause. The best I can maybe recommend is what you mentioned; creating a copy of your game without the forums included, recreate your baseline posts, and try additional testing/editing using this new game. However, again, I cannot guarantee that this will work. If you do try that though, please let me know the results, as that type of info is always extremely helpful to our dev team.&nbsp; Besides that, the only other workable solution that comes to mind for this is for you to use a different medium for posting this kind of stuff. Perhaps something like your own Wiki or Reddit community or another 3rd party solution? We've been experimenting with a couple of different options. One of our Discord rooms is dedicated to providing basic information and another now lists all our upcoming sessions (after the forums failed us). We have several resources on Google Docs, such as our Reference Index and our list of Rule Clarifications , but those are more useful permissions-wise for information to be disseminated from a central source, rather than for community input (selling items player-to-player outside of sessions, crafting items for other players, posting new sheets to be checked, etc.). Reddit has kind of the opposite problem of being a smidge too open to people outside the community and it would also require every Guild member to have a roll20 account, a Discord account, and now additionally a Reddit account. While we recognize that many folks do have those, it's still an additional barrier to that sweet TTRPG action people come here for. If we need to, we'll probably settle for the less-than-ideal choice of migrating more posts to Discord chats... but that's not your problem. With Love, The Guild Roll20's Edgelord Edge-case
Our Forums continue to degrade.&nbsp; Today, after another post just broke and I had to reload the campaign forums 3 times in order to attempt to remake it, I received this error:&nbsp; 69ab81b0eaef48d2b3a85d3966085c77 So now in addition to the posts frequently breaking, the forums overall timing out, it is also sometimes breaking when we attempt to remake things and post new threads.&nbsp; Please help.
I get that you all are busy.&nbsp; But its been 3 weeks.&nbsp; We are getting error codes, things not loading and constantly breaking. I'm not asking you to fix it.&nbsp; I am asking you to please give some form of communication.&nbsp; Many of the people who are playing in this game are paying members.&nbsp; We aren't asking you to have a magic wand.&nbsp; But we would greatly appreciate someone at least responding to our consistent pleas for help on this issue. Will someone just check one of the broken threads?&nbsp; Try to load the campaign forums?&nbsp; Give us some indication at all that we aren't tossing our words into a void?
1585669928

Edited 1585670476
Matt
Plus
Hi again, folks. Hope you are staying safe (and home!) during these trying times. I have valuable data for any roll20 dev who hasn't muted me yet: Threads break after just over 100 edits . I tried this on two different threads I created especially for this purpose. Each thread contained the message "Do not post or alter" and each time I edited it, I counted up, posting "1" for the first edit, editing that to a "2" on the second edit, editing that to a "3" on the third edit, etc. The first thread became un-editable after the 107th edit. The second after the 106th. (Those numbers +/- 3 because I'm human). The reproducibility is promising and indicates a systemic back-end issue with the way the forum logs multiple edits. For some reason, roll20 consistently caps posts out at just over 100 edits, which is what I would have approximated based on our troubles with numerous previous broken threads, though I'll admit I actually thought it might be a "Y2K" situation (99 -&gt; 00); however, both times I got over 100... but not by much. Curious. Is this information at all helpful? Can any roll20 mod/dev take literally 30 seconds to try to edit those threads I just linked and see if you can change their numbers up one? I will gently point out that doing so will take substantially less of your time in the long run than reading my continual verbose ramblings on this topic, or even typing up a response! ;-) Cheers.
Chiming in because Matt mentioned he posted this and i decided to try it myself on one of our satellite campaigns. I got the same result, 106 edits (lost one to a keyboard malfunction), and it locked up <a href="https://app.roll20.net/forum/post/8359834/testing-myself/?pageforid=8359834#post-8359834" rel="nofollow">https://app.roll20.net/forum/post/8359834/testing-myself/?pageforid=8359834#post-8359834</a>
This looks like exactly what I am experiencing. Dang.
I just wanted to throw in and say, this has happening to me too. Since I tend to do a lot of lengthy game summaries after sessions, until this is fixed, I'll have to be care not to exceed the 106 edit limit.&nbsp;
And additionally, until this bug is fixed. A warning should be displayed over game forums not to exceed 106 edits.
1588970283
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Just to clarify a point. No dev will "mute" a user for reporting a bug. The only reason a user might get a suspension or even a post removed is for breaking the Code of Conduct. Reporting bugs is not proscribed by the code of conduct, and in fact the Devs have provided an entire forum specifically for reporting bugs. reporting of bugs is encouraged. The devs cannot always do something about it, due to work load, manpower, perceived degree of pain point, number of users affected, or a pandemic that has increased the support load 5-10 times over. Nicholas responded to this issue two months ago. They have not identified the cause for the breaking of threads. 100+ edits might be a trigger, but it is not a cause (i.e. what about that 100+ edits breaks the forum?) The exact number where it breaks is probably very useful info for this problem (good find, Matt!), but you're not always going to get an answer if a dev has other priorities. Disclaimer. I am not an employee, moderator or official representative of Roll20, just trying to provide some background and allay any fears that users are "silenced" for reporting bugs. Please report bugs. Just be aware that not every bug is as easy to fix as it might seem and if no progress has been made, it is not common for a dev to take the time to post "no progress has been made".
keithcurtis said: Just to clarify a point. No dev will "mute" a user for reporting a bug. Sure, but it doesn't change the fact that I've been asking for 30 seconds of dev time for 6 months to get info on a problem that's existed for probably 6 years. Probably should move to suggestions forum at this rate.
1589033936
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I count 5 dev responses in this thread. No, the issue isn't fixed, but sometimes, "I don't have any more information" is the only answer. As a solution to your specific problem, you've indicated that you could easily scrap and create a new thread, but there is considerable hassle in doing so because of external links to it. You could have those links go to a directory thread that says, "The current post of For Sale Items is here . Please bookmark it." That post would only have to remain unedited until you have to build a new thread. Yes, it's a clunky workaround. But the alternative might be a problematic reworking of the forum posting system to fix a problem that likely affects a very small percentage of users. If you've been around long enough to remember some of the problems that occurred last time that happened, you can see how they might be gunshy. Other alternatives: Use an external tool, like a discord for this specific purpose. Use an in-game handout, editable by all users.
1589070690

Edited 1589127275
Matt
Plus
keithcurtis said: I count 5 dev responses in this thread. The question I was referencing was regarding whether moderators could perform an edit on a thread. As I said, 30 seconds to check yes/no. I understand they are not required to share every piece of info with me, but trailing off into silence is disconcerting. But the alternative might be a problematic reworking of the forum posting system to fix a problem that likely affects a very small percentage of users. If you've been around long enough to remember some of the problems that occurred last time that happened, you can see how they might be gunshy. I totally do, which is why my previous posts repeatedly acknowledged that this was a low-priority fix (and also discussed workarounds). My thought about taking it to the suggestions forums is a serious one because, as you say, it presumably impacts a relatively small number of users... that being said, people keep coming out of the woodwork to this old thread, so maybe "Fix Forum Edits and 504 Errors" would actually get votes as a suggestion. I did not mean it sarcastically: I know the Devs' time is limited and they have to prioritize according to user needs. That's the purpose of the suggestions forum as I understand it. Although watching basic functionality suggestions like mass deletion dissolve into Yellow Wallpaper -like madness is its own brand of fun. I'm just too busy/lazy to write it up. Give me time :D
So, this bug is still happening. To avoid it, I've taken to editing session summaries in a word processor before pasting the completed text into Roll20 and then adding images.