The problem I have is that, as GM, I often have to switch characters to make attacks and such as numerous enemies. The "/as" switch replaces the display name, but does not actually change which character is acting (and so any chat avatars are not used)... so a script with: "/as Commander Get them! /em engages in battle /roll [dice pattern]" produces output with: Commander: Get them! GM engages in battle GM [dice roll] What I would like to see is a chat command that actually switches to a character you control, just as if you had done so manually. Using this in macros would make a GM's life easier, and even when macros are not practical, a GM could prepare the commands ahead of time in a text editor to make game play faster and more responsive. That way, a script with: /sw Commander /em roars into battle shouting "Get them!" /roll [dice roll] would produce output with: Commander roars into battle shouting "Get them!" Commander: [dice roll] Similarly, with a large list of NPCs, it can become hard to quickly switch to the one you want to use; or it becomes a mistake not to switch and speak as GM when you wanted to speak as a specific NPC. A GM usually knows the name of the NPC s/he wants to appear as, and a switch command would help avoid both forgetting to designate and finding the entry in a long drop-down list of NPCs/monsters.