Second attempt at posting this - hopefully the link works now. <a href="https://app.roll20.net/lfg/listing/183543/traveller-homebrew" rel="nofollow">https://app.roll20.net/lfg/listing/183543/traveller-homebrew</a> I am launching a Traveller campaign in a homebrew setting loosely based on the galaxy of Iain M. Banks' Culture novels (no previous knowledge required). For those who don't know Traveller is the classic SF TTRPG system. Skills- rather than level-based, with a major focus on progressing via acquiring better / higher tech equipment rather than "levelling-up". Combat is deadly and rewards careful tactical planning. This will be a very sandboxey campaign with a lot of scope for players just deciding to fly off and do what they want. It's a fairly simple system though so don't worry if you've not played it before. Aiming to play Mondays at 7pm GMT - first session on the 18th (which will be character generation and the normal session zero stuff).