Edit to clarify, I seek a total of no more than two players for this game. Forgot to note in the subject line, my games are inclusive+ Also forgot to specify: 5e Novermber 26 Update: I have one, looking for one more I've been running a game called The Brass Dragon Circus & Traveling Sideshow for most of the past year. Set in Critical Role's Tal'Dorei about 6 years post Conclave, The circus travels the land bringing affordable entertainment wherever it goes... and more rarified services to those with the means to hire this band of mercenaries and thieves. I run two sessions a week, with two separate crews working for the same circus. I had also been trying on Sundays to get something different going, with little success. So I thought I would try something else. Not every job is straightforward. Not every job requires a team. Some jobs only require one, maybe two operatives. This would be a game for those familiar with Tal'Dorei and the Critical Role podcast, though the information is easily found online if you've never seen or heard the show. Set six (closer to seven, now) years after the Chroma Conclave, you're an operative of the Brass Dragon Circus, a spy for hire. Jobs would be long term, but have downtime for personal business. RP would be emphasized over combat pretty heavily. Combat would be story driven and likely very dangerous. The circus has a code, and that code applies to you, too. No unnecessary killing. No murder for hire. No kidnapping for ransom. No stealing from those who can't afford it. Of course... So long away from the boss, sometimes lines blur... Would there be any interest in such a game? We'd play Sundays, preferably weekly, but I'd do biweekly. Time TBD, but any 4 or 5 hour block between 9am and 9pm can work for me. Other things can arrange around that.