keithcurtis said: How are you putting a "flickering" light source on it? Are you in a game with API access? Actually, this particular user requested an animated light pack, so I made some animated lights , one of which includes flickering lights. They're basically just animated tokens. I'm pretty sure that's where the described flickering comes from. Kefrem said: i make a torch placeable...put a flickering light source on it...then send it to the map level(after designating its radius on its token of course) then ...theres no light emmitted from it. There's a few possibilities. One thing to note that if you're just attaching the lights in the pack I made to a torch and dropping them onto a layer, you'll still need to define the lighting properly on the torch itself. The lights I've made are just designed to blend with the map and look pretty and colored, but for the actual dynamic lighting features, you'd use it the same way as without the pack. Make the token emit light like normal, then put the colored 'lights' I made over it for the color you want. If what I described isn't correct, then please answer the questions keith asked so we can figure out what's going on.